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Showing posts with label the walking dead. Show all posts
Showing posts with label the walking dead. Show all posts
Wednesday, July 10, 2019
Ending to The Walking Dead Comic Book 193, What You Might Miss
It seems like comic book creator of The Walking Dead, Robert Kirkman, wanted to end his comic series on his terms before AMC screwed up the series even more with their vision of how the show should end like HBO did with Game of Thrones. Spoiler Alerts: Rick Died! Ricks death was more of reasonable death to spark change instead of make you pissed off or cry/ tear jerkers.
Rick once said we are the walking dead. Rick ended his run in the series by saying we are the living not the walking dead. We have to live and enjoy life with hope.
What you might have missed in 193
While the walking dead represented a violent threat and the life as we knew it on Earth for 192 issues, they represent something far different in this 193rd and final one. The narrative jumps forward many years to a quiet farm in the countryside. There we see an adult Carl Grimes, his wife Sophia, and their daughter Andrea, peacefully living out their days. That peace is interrupted when a walker stumbles onto the Grimes’ property and Carl puts it down with a very familiar sword.
Maggie and Glenn’s son is a failure
In this post apocalyptic future, walkers are less common. Maggie and Glenn’s now adult-ish son, Hershel Greene, has brought his walker carnival sideshow act to town. He has a group of walkers in a covered wagon that he charges townsfolk a pretty penny to gawk at. Sure enough, the walker that Carl put down was one of his.
Maggie is alive
But in this brave new world, Carl hasn’t just killed a walker, he has destroyed another citizen’s property. Actual walking dead are a prized and expensive commodity nowadays. Though the new sheriff (who is the Sheriff Kapoor revealed in the fake 194 cover) is loath to do it, he has to bring in Carl for a hearing with the local magistrate. While at the hearing, the President of the Colonies herself, Maggie Greene, turns up to have a word with the judge. Carl’s punishment, rather than a debilitating fine, will be to find a walker to replace Hershel’s property. Carl responds to this good news by killing the rest of Hershel’s herd in the dead of night.
United States is United
Carl’s job is that of a messenger. He travels out to the outer reaches of society to deliver important messages. After killing Hershel’s walkers, he heads out once more. We find out a couple of important things about this distant future world. For one, Rick Grimes remains a legend. The Grimes name goes far in these parts and it’s one of the reasons why Carl wasn’t hit with a fine. Also, the “colonies” led by Maggie are set to link up with the Western Alliance very soon. It sounds like the political landscape of the world is slowly putting itself back together and the continental United States may soon all be one political entity again.
Megan is alive
Negan is a hermit now but Carl still appreciates the connection they have, even if it is just leaving food outside his door and praying he’s inside. Carl and Lydia’s dialogue also reveals that Jesus and Aaron are still around, living their best lives. Also: the bird population is coming back and with a vengeance.
Eugene and Laura are alive
Carl reaches the Western front by train, where he delivers a message to a very familiar railroad engineer. Eugene Porter is finishing the most important work of his life: the railway that will connect East and West and further unite human society. Eugene is sad that his wife Stephanie is gone and that he seems to be coming down with a sickness himself. He’s happy to see Carl all the same. Less happy to see Carl is Laura, now one of Eugene’s workers. Laura still hates Rick for killing Dwight in the Commonwealth.
Michonne is alive
The climax of the Walking Dead’s final issue sees Carl pleading his case to Judge Michonne Hawthorne. He says he is grateful for everything they have built together. But he just can’t suffer a walker to live. Everything can slide back to the way it was during “The Trials” so easily. Michonne agrees, citing the words that appear on the statue outside (which is literally just the book jacket description of The Walking Dead). She sets Carl free.
Peaceful Ending
Carl returns home once again to a grateful Sophia and Andrea. Andrea wants her dad to read to her from her favorite book, so he does. He reads to Andrea the story of Rick Grimes - how he lived, suffered, and helped build a better world. We see images of most of the remaining characters, living out their old age in peace, as Carl reads. Carl, Sophia, Earl, Hershel, Maggie, Lydia, Eugene, Laura, Michonne, Aaron, Jesus, Mercer, Princess, Elodie, Sebastian, and Pamela are still around thanks to the efforts of Rick Grimes.
Wednesday, May 30, 2018
Rick and Maggie are Leaving the Walking Dead
Well looks like the final season of the walking dead is on the way. The actors that play Rick and Maggie are not coming back to the show after this season due to bad contract negotiations. Rick said he will focus on spending time with his real life family. Maggie said she is moving on to a new show on ABC. My favorite character Daryl is coming back bc he got a $20 million to stay. Producers said they will find a way to write both Maggie and Rick out of the storyline and not replace them.
Sunday, December 17, 2017
End of the Walking Dead bc Producers are Ego Tripping!
I'm a bit late, but Carl's death was the shocker that producers of The Walking Dead promised for the mid-season finale. This plot twist really messed up the show and ends the series.Now some of you are saying that The Walking Dead will not end anytime soon since the comic book is still going. I say to you that you're wrong.
I'm more than certain that Walking Dead fans noticed the show has really dipped in ratings due to the episodes being weak and main characters roles changing for the worse. Characters like Michonne, Maggie Greene and Daryl Dixon have really seen a lack of air time and development. But their lack of air time was for good reasons.
Danai Gurira, best known for playing Michonne on the popular AMC series, lends her talents to Black Panther as Okoye, a member of Wakanda's bodyguard force the Dora Milaie.
Lauren Cohan, best known for playing Maggie Greene, spent majority of the year filming a movie called the Boy. Lets just say that the movie flopped.
Norman Reedus, best known for playing Daryl Dixon, will be featured in Death Stranding. Death Stranding directed by Hideo Kojima is already winning awards for the art direction. The story of Death Stranding is the character Sam dies and the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living, anything they did or any damage that an explosion or the likes causes when the player dies remains persistent in the world and does not go away. Another element talked about is the existence of "Timefall" a type of rain with the ability to age or deteriorate whatever it hits. Another gameplay element talked about is the players ability to interact with the environment and wander outside of the character's body, as well as recovering items when they die.
Back to The Walking Dead. The show is really all over the map with filler storylines b/c the main characters were doing other projects. Now that everyone is back the producers decided to make a cut to prove a point. They decided to let Carl get bit which basically ends the show.
If you who read The Walking Dead comicbook, then you know is the main star of the franchise. There is a theory that the series is told from the perspective of Carl. That is why Rick Grimes can do everything that's impossible. Well now that Carl is dead, what is the show future?
Many are saying that Carl Grimes, Chandler Riggs, wanted to do projects outside of the series. For that reason he is leaving the show. To be honest the kid has been on the show since he was 10. so it's the only show on his resume that will stand out. so I feel that's complete bullshit.
I feel that Carl character was killed b/c Producers want to make it known that the TV show does not have to stick to the comic book storyline. Carl being killed was the final statement on that. Many characters like the priest, Carol, Rosita Eugene, Daryl, and should be dead already.
Killing Carl off basically means the show has no young stars to develop and really putting everything on the regular 5 stars - Rick, Michonne, Maggie, Carol and Daryl to continue the series. They're putting everything they have on them, and I have to say good luck. When you stray from the origins of the comicbook series then you are setting yourself up for failure.
Sunday, July 2, 2017
7 Days to Die Alpha 16 and Console Updates for PC, PS4 and Xbox One
Hi everyone in the gaming community! It's been a minute, since I was here. Been on my new job and let's say they keep me busy. I can't believe I missed E3 for the first time in 6 years. Sad face. Well, I'll go and see what good games are there and give you news on how close they are to release and what to expect.
Well, let's get down to business. I was stoked to learn that an update for the new gen consoles is finally here. I'm like most of you, and I don't play much of the PC stuff b/c i'm not an IT expert...yet
. So I fill you in on what has happened. Oh, by the way the grind is real on this update. You can't mass craft to level up anymore. You have to use skill points to improve you efficiency or gain perks
. So I fill you in on what has happened. Oh, by the way the grind is real on this update. You can't mass craft to level up anymore. You have to use skill points to improve you efficiency or gain perks
Tbh the console received similar updates to what the PC players got in the alpha 16 patch. The alpha 16 patch was real buggy, but the console versions are more consistent and stable. I will list all the information that I found in the official 7 Days to Die forum:
On 6/27/2017 at 12pm PST / 7pm UTC / 8pm GMT the long awaited update will be going live on the XB1 and PS4 stores!
Below is a copy of the notes which were shared with you already, but included are some preview shots of what you can expect later on today
The team is very excited to release this update and I'm excited to jump in with you guys!
Just a mention of the usual stuff first...
- NOTES only apply to the fix DIRECTLY ABOVE them, unless otherwise stated
- do NOT post bug reports below. They belong in the CONSOLE BUG REPORT section.
- keep posts CIVIL and RESPECTFUL when discussing or giving feedback about the patch.
- please keep the post ON TOPIC. This post is for the discussion of this patch ONLY. (lets try actually stick to this this time ya?)
- I do NOT have further info on A15 or A16 features beyond what is in the notes or updates on MD5, Multiplayer issues and other fixes, when I have those updates they will get their own post.
Now without further ado, the information on Summer Update #1(Patch 10)!
-------------------------------------------------------
7 Days to Die [Console]
Release Notes
Patch 10.0
PS4 Version 1.14
XB1 Version 1.0.14.0
Patch 10 begins releasing today! We can’t wait to see what crazy things you all end up creating with the new features we’ve included with this patch. Enjoy and happy surviving!
New Features
For those of you who follow development of the PC version of 7 Days to Die, the features below will probably look pretty familiar! Some of these features will require you start a new game to experience them. We've broken them into 2 sections below. Check them out!
Will Work in Existing Saves
Updated Sky and Weather Effects
Sky and weather effects have been updated to the full, more immersive Alpha 15 versions.
Dawn
New Lighting
Night Sky
Item Combination and Repair
The workbench UI has been updated to allow players to combine items in order to make items of better quality. Any two items of the same type with a quality score (such as tools, weapons, and armor) can be placed into the workbench and a new item of better quality will be created. The workbench can also be used to repair items using other lower quality items as fuel. Workbenches can now also be disassembled with a wrench.
Lootable Gore Blocks
Zombies and their gore blocks have been updated so that when a zombie corpse decays into a gore block, the gore block can still be looted for the same loot that would have been looted off the zombie corpse. Along with this, zombies will decay into gore blocks a lot sooner than they used to and will often, when enough damage is done, instantly turn into gore blocks upon death.
Will Require New Saves
New Items
Over 50 new items have been added this patch. They will be available from a variety of sources but only to players that start new games in Patch 10. Some of these new Items include:
o New plants and harvestables
o Various new types of scrap
o A whole slew of new clothing items to be found
Navezgane Fashion Trends
Feast your eyes on the latest in post apocalyptic fashion!
Ride off into the (new and improved) sunset in style!

New Block Types
Over 100 new blocks have been added to the game. There are several that help flesh out existing block sets with new pieces (corners and arrow slits), toggleable lights, drawbridges, and a new crafting station. These blocks will only be available to players that start new games in Patch 10. Here's a few examples of those below...(Comments by Clare)
Draw Bridge
For all your moat and "oh no you dont!" river crossing needs!
Jail Door
I've seen a few people ask about his block - wanting to add to their own prison builds!
Lights and Various Blocks
Let those Z's know your open for business! Or simple keep a light on for a weary traveller. There's also the rounded concrete blocks and should the weary traveller pass on, there's always the mortician block!
Stainless Steel Blocks
When the world is falling appart and most things are just a little rough around the edges, it's nice to have such lovely satisfyingly-smooth blocks to build with!
Cat Walks and Tree Houses
Another group of blocks players were eager to see! Stay up off the ground and take out Z's from afar or do a little hunting!



Cat Walk Bridges
Go up and over without placing loads of chunky blocks! I really like these minimalist bridg- hey wait a second.... is that a wooden Giraffe??!? Hmm... it appears to be a stag. Thanks okay then...
Farming Improvements
Farming has been improved in Patch 10. The concept of fertilized land has been added, along with 4 new seed types (Yucca, Mushrooms, Chrysanthemum, and Aloe). These new features will only be available to players that start new games in Patch 10.
New Recipes
Over 60 new recipes have been added to the game. Many of these have been added to complement the new Block Shapes and Farming features being added this patch, but a few exist to allow players to craft items that are already in the game. These new features will only be available to players that start new games in Patch 10.
Chemistry Station
A new crafting station, called the Chemistry Station has been added to the game. This station provides a way to craft many of the recipes you can craft on the campfire, using different, easier recipes and crafts those items in less time than the campfire.
Skills Updates and Balancing
Most of the changes done to the skills have been balancing ones. A lot of the changes were changing the level needed for next level requirements, changing the cost of some skills and the amount of experience needed to level those skills up. Two new skills were added (Chemistry Station and Breaking and Entering) and two were removed (10mm Round Crafting and Leather Tanning). These new features will only be available to players that start new games in Patch 10.
Bug Fixes and Improvements
Gameplay
· Fixed an issue causing the Basic Survival Quest 4/8 to require more wood than it takes to craft the Wooden Club
· Fixed an issue that allowed zombies to clip through doors and hatches while the player was upgrading them
· Fixed an issue that would prevent a player from standing after crouching in a 2x1 tunnel
· Fixed an issue causing throwing items to be thrown further and more quickly than intended
· Fixed an issue that would cause Yucca Plants to provide an additional fruit when shot
· Fixed an issue that allowed the player to get resources from animals before skinning/gutting them
· Fixed an issue that resulted in smelting guns yielding no materials
· Fixed an issue that would allow players to drop cooking tools while interacting with a fire or forge
· Fixed an issue that would make the placement indicator for signs appear green even when overlapping a location in which signs couldn’t be placed
· Fixed an issue that would cause the number of brass units gained from scrapping Duke’s Tokens to vary inconsistently based upon how many tokes the player was scrapping
· Fixed an issue that would cause the player to be unable to harvest the top of a corn plant if they harvested the bottom first
· Fixed an issue that would occasionally cause pipe bombs to land directly at the player’s feet when thrown
Art/Audio
· Fixed an issue causing certain blocks to appear invisible from one side when upgraded
· Fixed an issue that caused Cotton Plants to be missing a texture
· Fixed an issue preventing Animal Hide Leg Armor from being displayed on the character model
· Fixed an issue causing the forge and campfire SFX to continue playing between exiting and loading a new save
· Fixed an issue that caused the water bottle icon to show incorrectly in the character tool belt after being filled
· Fixed an issue that caused SFX associated with cancelling an item in the crafting queue to play too loudly
· Fixed an issue that caused SFX associated footsteps to briefly become inaudible after the player would sprain/break a leg
System/Stability
· Fixed an issue that would cause the game to prompt the player to activate split-screen whenever they would exit the audio options
· Fixed an issue the would cause the session to temporarily freeze after cancelling crafting on a large quantity of items
We are thrilled to be releasing Patch 10 today. We couldn’t do what we do without your continued support! Thanks for being such an amazing community.
Follow me on instagram - jetrecords266
Follow me on twitchtv - twitch.tv/jetrecords
Follow me on youtube - jetrecords226 or jetrecords266
On 6/27/2017 at 12pm PST / 7pm UTC / 8pm GMT the long awaited update will be going live on the XB1 and PS4 stores!
Below is a copy of the notes which were shared with you already, but included are some preview shots of what you can expect later on today
The team is very excited to release this update and I'm excited to jump in with you guys!Just a mention of the usual stuff first...
- NOTES only apply to the fix DIRECTLY ABOVE them, unless otherwise stated
- do NOT post bug reports below. They belong in the CONSOLE BUG REPORT section.
- keep posts CIVIL and RESPECTFUL when discussing or giving feedback about the patch.
- please keep the post ON TOPIC. This post is for the discussion of this patch ONLY. (lets try actually stick to this this time ya?)
- I do NOT have further info on A15 or A16 features beyond what is in the notes or updates on MD5, Multiplayer issues and other fixes, when I have those updates they will get their own post.
Now without further ado, the information on Summer Update #1(Patch 10)!
-------------------------------------------------------
7 Days to Die [Console]
Release Notes
Patch 10.0
PS4 Version 1.14
XB1 Version 1.0.14.0
Patch 10 begins releasing today! We can’t wait to see what crazy things you all end up creating with the new features we’ve included with this patch. Enjoy and happy surviving!
New Features
For those of you who follow development of the PC version of 7 Days to Die, the features below will probably look pretty familiar! Some of these features will require you start a new game to experience them. We've broken them into 2 sections below. Check them out!
Will Work in Existing Saves
Updated Sky and Weather Effects
Sky and weather effects have been updated to the full, more immersive Alpha 15 versions.
Dawn

New Lighting

Night Sky

Item Combination and Repair
The workbench UI has been updated to allow players to combine items in order to make items of better quality. Any two items of the same type with a quality score (such as tools, weapons, and armor) can be placed into the workbench and a new item of better quality will be created. The workbench can also be used to repair items using other lower quality items as fuel. Workbenches can now also be disassembled with a wrench.
Lootable Gore Blocks
Zombies and their gore blocks have been updated so that when a zombie corpse decays into a gore block, the gore block can still be looted for the same loot that would have been looted off the zombie corpse. Along with this, zombies will decay into gore blocks a lot sooner than they used to and will often, when enough damage is done, instantly turn into gore blocks upon death.

Will Require New Saves
New Items
Over 50 new items have been added this patch. They will be available from a variety of sources but only to players that start new games in Patch 10. Some of these new Items include:
o New plants and harvestables
o Various new types of scrap
o A whole slew of new clothing items to be found
Navezgane Fashion Trends
Feast your eyes on the latest in post apocalyptic fashion!

Ride off into the (new and improved) sunset in style!

New Block Types
Over 100 new blocks have been added to the game. There are several that help flesh out existing block sets with new pieces (corners and arrow slits), toggleable lights, drawbridges, and a new crafting station. These blocks will only be available to players that start new games in Patch 10. Here's a few examples of those below...(Comments by Clare)
Draw Bridge
For all your moat and "oh no you dont!" river crossing needs!

Jail Door
I've seen a few people ask about his block - wanting to add to their own prison builds!

Lights and Various Blocks
Let those Z's know your open for business! Or simple keep a light on for a weary traveller. There's also the rounded concrete blocks and should the weary traveller pass on, there's always the mortician block!

Stainless Steel Blocks
When the world is falling appart and most things are just a little rough around the edges, it's nice to have such lovely satisfyingly-smooth blocks to build with!

Cat Walks and Tree Houses
Another group of blocks players were eager to see! Stay up off the ground and take out Z's from afar or do a little hunting!




Cat Walk Bridges
Go up and over without placing loads of chunky blocks! I really like these minimalist bridg- hey wait a second.... is that a wooden Giraffe??!? Hmm... it appears to be a stag. Thanks okay then...

Farming Improvements
Farming has been improved in Patch 10. The concept of fertilized land has been added, along with 4 new seed types (Yucca, Mushrooms, Chrysanthemum, and Aloe). These new features will only be available to players that start new games in Patch 10.
New Recipes
Over 60 new recipes have been added to the game. Many of these have been added to complement the new Block Shapes and Farming features being added this patch, but a few exist to allow players to craft items that are already in the game. These new features will only be available to players that start new games in Patch 10.
Chemistry Station
A new crafting station, called the Chemistry Station has been added to the game. This station provides a way to craft many of the recipes you can craft on the campfire, using different, easier recipes and crafts those items in less time than the campfire.

Skills Updates and Balancing
Most of the changes done to the skills have been balancing ones. A lot of the changes were changing the level needed for next level requirements, changing the cost of some skills and the amount of experience needed to level those skills up. Two new skills were added (Chemistry Station and Breaking and Entering) and two were removed (10mm Round Crafting and Leather Tanning). These new features will only be available to players that start new games in Patch 10.
Bug Fixes and Improvements
Gameplay
· Fixed an issue causing the Basic Survival Quest 4/8 to require more wood than it takes to craft the Wooden Club
· Fixed an issue that allowed zombies to clip through doors and hatches while the player was upgrading them
· Fixed an issue that would prevent a player from standing after crouching in a 2x1 tunnel
· Fixed an issue causing throwing items to be thrown further and more quickly than intended
· Fixed an issue that would cause Yucca Plants to provide an additional fruit when shot
· Fixed an issue that allowed the player to get resources from animals before skinning/gutting them
· Fixed an issue that resulted in smelting guns yielding no materials
· Fixed an issue that would allow players to drop cooking tools while interacting with a fire or forge
· Fixed an issue that would make the placement indicator for signs appear green even when overlapping a location in which signs couldn’t be placed
· Fixed an issue that would cause the number of brass units gained from scrapping Duke’s Tokens to vary inconsistently based upon how many tokes the player was scrapping
· Fixed an issue that would cause the player to be unable to harvest the top of a corn plant if they harvested the bottom first
· Fixed an issue that would occasionally cause pipe bombs to land directly at the player’s feet when thrown
Art/Audio
· Fixed an issue causing certain blocks to appear invisible from one side when upgraded
· Fixed an issue that caused Cotton Plants to be missing a texture
· Fixed an issue preventing Animal Hide Leg Armor from being displayed on the character model
· Fixed an issue causing the forge and campfire SFX to continue playing between exiting and loading a new save
· Fixed an issue that caused the water bottle icon to show incorrectly in the character tool belt after being filled
· Fixed an issue that caused SFX associated with cancelling an item in the crafting queue to play too loudly
· Fixed an issue that caused SFX associated footsteps to briefly become inaudible after the player would sprain/break a leg
System/Stability
· Fixed an issue that would cause the game to prompt the player to activate split-screen whenever they would exit the audio options
· Fixed an issue the would cause the session to temporarily freeze after cancelling crafting on a large quantity of items
We are thrilled to be releasing Patch 10 today. We couldn’t do what we do without your continued support! Thanks for being such an amazing community.
Follow me on instagram - jetrecords266
Follow me on twitchtv - twitch.tv/jetrecords
Follow me on youtube - jetrecords226 or jetrecords266
Sunday, January 15, 2017
The Walking Dead Season 7 Part 2 Spoiler Alert and Secret!
A new day, new hero
It's been a while since I posted. New year, new job, new relationship and new life have all kept me busy. I hope all you are doing well and enjoy 2017! Well, I did some investigating, and I found out a big secret...
Spoiler alert: Heath will be the major character that gets bumped off on the walking dead in season 7 part 2. It makes sense because Corey Hawkins has a major role as the lead actor on 24 Legacy premiering after the Super Bowl on Fox. I doubt he will have time to play both roles nor accept having a minor role on the AMC team when he's a lead on Fox.
Tuesday, December 6, 2016
Dead Rising 4 Review - Dreaming of Red Christmas
"Rumors of human trials, psychopaths, illegal human experimentation, abandoned missile sites. How can you say no to this Frank ? This is our change please!"
Frank West is back for Dead Rising 4, and he is kicking serious butt just in time for Christmas. This time around Dead Rising puts you in a small town of Willamete, where you must use your journalism skills to uncover a scientific mystery, report your findings/evidence and save the world from another deadly zombie outbreak. Dead Rising 4 is a fill good button masher mixed with a little over the top drama, challenges to overcome impossible odds, and utilizing your environment to be creative and dominate maniacs that want you dead or zombies that want you for a meal.
What's New?
Capcom nailed Frank's personality, bizarre charm, presentation and story. Fundamentally, combat has not evolved nor the challenges from the three prior dead rising games. The biggest change is the removal of the countdown timer which allows you to explore more and have fun without pressure to get everything done in 72 hours deadline. The reason the developers removed the timer was because this dead rising world is dense and loaded with challenges to encourage you to have fun! There are endless amounts of survivors to save, blueprints to find, and weapons/vehicles to craft. A big bonus is you are no longer forced to seek out a workbench to craft your combo weapons or vehicles from the blueprints. All you need to craft from blueprints are the required materials.
Photography plays more than a tool to level up. Frank's camera has new batman like filters that let you detect hidden clues, use night vision or take selfies. They borrowed the exo-suit from the call of duty series which will give you an advantages in hoards melee fights or maniac boss battles. There are no longer stronger zombies at night. They are replace with a fresh infected zombies that come out at all hours and they are faster, smarter and stronger. You can't throw melee weapons anymore as well.
What's wrong?
If you are familiar with the Dead Rising series, then you know glitches are bound to happen. Textures pop in and out, frame rates stutter, clipping and collision issues get annoying, new crafted vehicles are undriveable, and you can fall through levels. They drop the co-op player mode and replaced the mode with a multi-player mode. It's good in theory but with glitch issues and lost connections, it can really make the game unplayable.
Overall
I feel Dead Rising always found a way to capture an audience share culture and break down walls of what is expected from a good game. Instead of zombie outbreak/weapon, the experiments are used to mass produced unskilled labor to do mundane task like farming or manufacturing. If you're a fan of Dead Rising, then you know what you're getting. If you not a fan, then you aren't going to find a hidden gem here. Dead Rising 4 is a care free, have fun, and laid back game with enough content to keep the story paces and side quest to challenge you. I'm a fan of the series so I give Dead Rising 4 a 8.5/10
Sunday, October 23, 2016
Negan Killed Abraham and Glenn in the Walking Dead Season Opener
After a lot of suspense, we learned that the one who felt Negan's bat first was Abraham. It was a very graphic scene. Negan taunted the group after the act. Daryl jumped up and punched Negan out of anger. Afterwards. Negan said I warned you the first one was free. The next one you will pay the price for it. In word for word from the comicbook, Negan killed Glenn!
Negan stated I will shut that Sh#t down no exception. I can see it now, Glenn fans are going to blame Daryl fans for his brutal murder. It's a heartbreaking episode, so I will update as more comes. Negan stated that he wasn't finished, so I predict more characters to be killed before the shows end.
Thursday, April 7, 2016
7 Days to Die + Walking Dead + Xbox One + PS4
Big News! 7 Days to Die is heading to the Xbox One and PlayStation! In conjunction with TellTale games and Fun Pimps, a new console version of 7 Days to Die will give gaming fans who do not have a good computer with high speed processors or graphics the opportunity to play and join the survivalist community.
Fans who pre-order the game you will have the opportunity to download 5 character skins from Telltale's The Walking Dead Series including Lee Everett and Michonne. There will be a hard-disk version of the game as well as a downloadable version as well.
The console version will be available in June 2016 selling at $30 on $29.99. I'm not sure what Alpha it will be. I doubt the Fun Pimps will release a new Alpha 15.0, so expect a polish version of Alpha 14.0.
The console version will support a multi-player split screen mode, plus additional mode will be announced as they become available. There will be different kinds of animals and meats as well.
For my fans that do not know about the game, 7 Days to Die is set in a post-apocalyptic world overrun by zombies. Telltale describes the title as an open-world survival game that combines first-person shooting, survival horror, tower defense, crafting and role-playing elements.
I didn't think this would happening since 7 Days to Die is a niche underground game. I'm shocked and excited about this. It makes sense because the Fun Pimps work hard and want to make a lot of money for their efforts. For those of you who don't have good computers, welcome to the fold. Enjoy!
Sunday, April 3, 2016
Negan Identity Revealed for Walking Dead Season Finale
Well, I will admit I don't read comic books, lol. I followed the Walking Dead TV show, and I believed the storyline was exactly as it should be. I found out I was wrong. It a similar scenario from Game of Thrones, meaning the TV series took creative license with the franchise to stretch the longevity of favorite characters and not show graphic violence that made the comic book famous enough to get a TV. Looks like there was a lot of stuff the show chose to edit to pass censorship and get on air. I spent all weekend researching the differences that happened in the comic book and didn't happened on TV.
Well here is a big reveal. On today's season finale we will see that Jeffrey Dean Morgan was cast as Negan. Two weeks ago when one of Negan's crew said we all are Negan, they lied. Turns out that Negan is the leader of the Saviors. The Saviors are a group of violent survivors based at a place called The Sanctuary, which is in the same general area as the Alexandria Safe-Zone, Hilltop Colony and The Kingdom, which are survivor communities in the Washington, D.C. region.
The Sanctuary is a factory and it was first teased in AMC's poster for the second half of Season 5. Negan and The Saviors rule by fear, they demand supplies and rations in exchange for killing walkers outside of Hilltop. Rick and members of all three communities eventually team up to fight The Saviors in what's called "All Out War."
From what I read, Negan has a potty mouth and he is on a level of salvage evil unseen before in the Walking Dead comic series. When asked how he compared to the Governor, who was the previous main villain of Rick's group here is what was said by fans:
“Where the Governor was a great [villain] he had some weakness that Rick could've exploited. The Governor was often irrational and made mistakes that ultimately let Rick's crew have breathing room and escape. He was much more amateur
Negan has a weird obsession with Rick's son, Carl Grimes. Negan expresses that Carl is a younger dark version of himself. As comic fans stated, Carl in the comics is way different from Carl on the TV show. Research it to learn more.
Negan is much more professional and ruthless. Ruling by fear with his camp/gang following him for the most part with out question. Negan is also cold calculating behind his crude ruthless exterior and doesn't make dumb mistakes. In fact he is more likely to take advantage of others mistakes than to make his own.
His group of people is a mixture of biker gang and psycho cult. Negan is so powerful because of ruling with fear that Rick can never overcome him with direct force but he eventually finds a way and the story arc follows this with the glimmers of rebuilding society because of it.
In the end Rick realizes to counter the fear that Negan is using. He needs trust and cooperation, something that Negan is impossible to make use of. You see by ruling with fear means you can never trust the people you've subjected. The whole arc is kinda a demonstration of the values of leading by fear or love i.e. trust.
I think the only mistake Negan made was that he pushed people too far. He does things that people can never forgive or forget.”
7 Days to Die Alpha 14.1, 14.2, and 14.3 Patch Updates
Hey Fellow Survivalist,
Tonight is The Walking Dead episode season finale. I can't wait to see Negan introduction, but I feel sorry for Glenn Rhee. For us zombie survivalist getting some live action in 7 Days to Die Alpha 14, here is some good news for you. They fixed most the alpha 14 bugs that went wrong. The Fun Pimps have been continuing to improve alpha 14 so here is another round of fixes. They are developing a venomous rattlesnake, and anti-venom to add a new challenge to survival. Again thanks to the community for helping find and report the issues.
For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with your A14, 14.1 and 14.2 saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related.
Alpha 14.3 Patch notes
Added
- Added: progress bars to skills in the skill screen to show current level and xp to next level.
- Added: Skill group category groups icons and sorted all skills and perks into these groups; All, Firearms, Weapons, Tools/Traps, Clothing, Scavenging, Health/Fitness and Crafting Miscellaneous.
- Added: You can craft Destroyed Stone to backfill holes while mining.
- Added: New larger iris overlay for female Asian.
- Added: New female base texture for the Asian head with lower slanting eyebrows, less lipstick and more eyeshadow used on Grace. Damn she’s hot now!
- Added: New male and female T-Shirts and Sweatshirts to the game. They come in the standard variety of colors and can be found in loot.
- Added: 90-minute day option.
Changed
- Changed: Hazmat suit is now clothing. Leg and chest armor is allowed to be worn with it.
- Changed: Updated weather to lead up to storms more predictably.
- Changed: Slightly reduced headshot multiplier on arrows/bolts.
- Changed: Bow and crossbow are no longer 100% accurate.
- Changed: Slightly reduced headshot multiplier on arrows/bolts.
- Changed: Bow and crossbow are no longer 100% accurate.
- Changed: Thickened female eyebrow texture to compensate for cutout shader change.
- Changed: Weapon crosshairs are bolder so you can see them easier in daylight and snow areas better.
- Changed: replaced bookcase textures.
- Changed: Updated eye texture, better specular highlight and removed eye size limitation(Joel)
- Changed: Deleted unused eye textures (Joel)
- Changed: Updated Asian heads to support facial animation.
- Changed: Updated all male face meshes, beards and hair for better facial animation.
- Changed: Steel/concrete perks: Only the key items are gated.
- Changed: Forged iron/steel can rarely be found as loot or harvested. A full nomadic playstyle without forge is now possible.
- Changed: Improved adjusted third person torch lighting.
- Changed: Flagstone is crafted from and repaired with Cobblestone Rocks.
- Changed: reorganized clothing loot lists.
- Changed: Zombie footsteps are louder.
- Changed: Wind now stops moving grass & trees when it has snowed (does not affect snow biome trees without new fallen snow)
- Changed: All buffs use and display real-time minutes or seconds.
- Changed: Harvesting an engine from a car wreck is more likely.
- Changed: Knocking down doors gets you some resources.
- Changed: Hornets always harvest for honey.
- Changed: Barbed wire fences can be disassembled with a wrench.
Fixed
- Fixed: Incorporated several “Unofficial XML Fixes” (Thanks guys)
- Fixed: Corrected inverted XP on bolts and arrows.
- Fixed: Lowered delay on the steel pickaxe.
- Fixed: Plate mines can be picked up (until we have a better mechanic)
- Fixed: Model can be placed in a way that causes it to levitate above the ground.
- Fixed: Damage popup on multi-block models only on parent block.
- Fixed: Repairing bow is worse than crafting a new one.
- Fixed: Wooden bow makes no sound when it breaks.
- Fixed: Medicine skill provides a better bonus than promised.
- Fixed: Femur is not harvested from animal gore.
- Fixed: Crafting skills show wrong details when switching between them.
- Fixed: All types of ammunition are flying through the bottom of river or lake.
- Fixed: Players have bad indications of how much time is left to be underwater.
- Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.
- Fixed: Dreadlocks do not display correctly when no helmet is worn.
- Fixed: Color om dreadlocks now works and adjusted specular on both dreadlock and hat dreadlocks textures.
- Fixed: Ball caps too shiny.
- Fixed: Recipe search resets after clicking on Favorite.
- Fixed: Commercial doors and refrigerator lighting.
- Fixed: Over bright flashlight attachment to pistol.
- Fixed: Improved female face rig, eyes can now look around and facial expressions are better.
- Fixed: Deleted old unused hair textures.
- Fixed: Upgrade path of Rebar Frame Pillar 100
- Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
- Fixed: Animations of character’s model and the thrown item are not synchronized.
- Fixed: Bullets had the wrong weight assigned
- Fixed: Tool belt’s four slots are not responsive for several seconds after opening any screen of In-Game UI in which the pointer is visible.
- Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
- Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
- Fixed: Gameplay – Character is aiming with a weapon while reloading it.
- Fixed: Audio – Menu option sounds aren’t working properly when in game.
- Fixed: DTD-1817 TL – Gameplay – Character is not able to jump over a cactus without taking damage.
- Fixed: Glass industrial prefab glassCTRSheet so it looks correct and doesn’t slow fps down.
- Fixed: Alt-tab Butter face, aka, Full screen face stroke, or beat with an ugly stick syndrome.
- Fixed: Flashlight disappears from inventory after assembling it with only one part of weapon.
- Fixed: Infinite audio loop when swapping semi-auto weapons while firing.
- Fixed: Armor – Only three slots of player’s equipment receive damage while jumping from high places.
- Fixed: Gameplay – Lead Car Battery is not used when headlight is turned on and Minibike is in the water.
- Fixed: Some floating stone particles. (Ryan)
- Fixed: Punching in the air do not decrease level of stamina (Chris)
- Fixed: Hitting chickens with your hands yields no feathers.
- Fixed: Using any consumable item and equipping a weapon or tool causes it to disappear from tool belt.
- Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
- Fixed: Workstation infinite crafting exploit.
- Fixed: Bug where weapon would still fire if ammo count was less than 0.
- Fixed: Medicine skill provides a better bonus than promised.
- Fixed: Forge No feedback for missing resources.
- Fixed: Minibike – Fire does not inflict damage to Minibike.
- Fixed: Environment – Jumping on fallen tree deals damage and kill Character.
- Fixed: Weight values for mixed scrappables was off.
- Fixed: Player cannot ignite PIPE BOMB or STICK OF DYNAMITE until the one previously lighted and thrown detonates.
- Fixed: Getting stuck at the door in the docks boat house.
- Fixed: Lowered skill purchase sound volume.
- Fixed: MacOS shaders – except SSAO plugin.
- Fixed: Weather transitions are smoother, eg. melting snow to rain/.
- Fixed: Repair amounts adjusted so that a full repair costs 75% or less versus making a new item.
- Fixed: Tree leaf snow is more “ontop” of the leaves.
- Fixed: Footstep sounds now play snow stepping sound in snow when it has snowed.
- Fixed: Inverted cost of barbed wire and barbed wire fence.
- Fixed: No Feedback for missing resources in the forge.
- Fixed: Boulder harvest resources are more in line with other blocks
- Fixed: Harvesting a mattress does not yield cloth.
- Fixed: Steelpickaxe desynced sound when holding button down.
- Fixed: Several shrubs and dead trees yield more plausible resources.
- Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
- Fixed: Military Clothing has no burn time implemented.
- Fixed: Text – Lack of space in description of Sand.
Known Issues
- In Single Player zombies sometimes don’t damage players if they have not yet opened their player screen. Opening your character screen or tabbing in and out of the game fixes it.
- Mac and Linux still have some rendering issues we’re investigating.
- Sounds on dedicated servers seem to stop playing after extended periods of time. Resetting the server fixes this.
- Some folks are still experiencing crashes we are investigating this and suspect it’s a unity problem.
Sunday, February 14, 2016
Walking Dead Season 6 opener: Who Made It?
"Faith without works is dead"
- James 2:26
Wow! This was by far the best action packed and story driven episode of the walking dead ever! It really challenged my mind and integrated the events of the comic book well which was previously ignored for must of the tv series. I know some of you are dying to know who died on this episode of the walking dead, so I will get to the point.
The show opened with our first introduction to the Negan army holding Darly, Sasha and Abraham up. Words were said and the situation looked like it was going to go from bad to worse. Seems like Negan's group has control issues and don't like to be asked questions on who they are and what they do. The gang's leader stated he had a history of killing first for fear factor and asking questions later, but he held back because felt the trio were "honest folks".
Darly was taken away from the trio to reveal what supplies they were hiding. Abraham and Sasha tried to ask their captures questions but all they got was hostility. Soon the situation lead to Sasha's and Abraham's execution for questioning the Negan gang reasoning, but Darly saved the day by blowing up the bikers with a missile. Sasha, Darly, and Abraham survived.
The next scene was too graphic to show it all. Basically, Sam had a panic attack in the middle of the horde and got his whole family killed. This lead to a domino effect of death.
On the talking dead, director Greg Nicotero said "Jessie sealed her family fate when she didn't train Sam to cope with the zombie reality that exist now."
Once Sam and Jessie got eaten alive, Jon snapped and attempted to take a shot at Rick. Instead of hitting Rick, the shot hit Carl which caused him to lose his eye. Out of rage Michonne killed Jon, and she single handedly cleared a path to safety for a shell shock Rick and the injured Carl.
A lot was happening at once, so it's hard to explain it all in sequence because continuity was not a strong of this episode. After the wolf leader kidnapped he spent a good part convincing us he is crazy add, lol. He was challenged by Denise beliefs and courage while being afraid of his radical beliefs. In the end, he changed and sacrificed himself to save Denise.
Glenn and Enid set out to save Maggie without weapons and gear. Eventually they found a church with a strange message written on the: "faith without works is dead".
On the talking dead director Nicotero said it foreshadowed that if they survivors wanted to save Alexandria, then they have to stop running away and defend it! This unleashed a domino effect butt whipping. Enid found a gun and ammo hidden in a bible and with that alone they sat off to save Maggie.
Well Glenn got in over his head again. Too many zombies swarmed Maggie's hiding spot, and the zombies nearly rock her and Enid off. Glenn sacrifices himself to be a distraction. We think we see the final moments of Glenn, but Sasha, Darly and Abraham show up and unleashed a cloud of semi-automatic fire on the horde to save Glenn. Glenn must have a luck perk bc he seems to survive the most dire scenarios.
Following the injury of Carl, death of Jessie. Sam, and Jon, Rick goes postal and attacks the zombie horde alone. Inspired by Rick's effort, the citizens take the streets to retake Alexandria from the zombie horde. It was twenty minutes fighting! Every able body fought the horde including the priest and Eugene. No one lost their life in the battle. In the end, Carl was alive but lost his eye the city of Alexandria was zombie free again.
A lot of questions were left unanswered and new threats like Negan presented the group with challenges that will be revealed in time or if you read the comic book you know a lot of death, chaos, war is ahead.
Saturday, February 13, 2016
The Walking Dead Michonne Video Game Secrets
"People with nothing to hide don't usually feel the need to say so"
~ Michonne
Valentine's Day will be the awaited premiere of season 6 for the Walking Dead TV series on AMC, but there is another interesting project i'm sure fans can be excited about. The Walking Dead: Michonne - A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman's best-selling comic books, portrayed in-game by award-winning actress Samira Wiley (Orange is the New Black) instead of Danai Gurira.
Development for The Walking Dead: Michonne was delayed several times because of a decision to take Michonne's character from being integrated into the storyline of previous Walking Dead game to a stand alone miniseries game for Michonne. Haunted by her past, and coping with unimaginable loss and regret, the story explores Michonne's absence between issues #126 and #139 of the comic book. Over the three episodes of the miniseries, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group... and what brought her back.
Press Release: The Walking Dead: Michonne - A Telltale Miniseries will premiere its first of three episodes, 'In Too Deep,' this February 23rd on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, followed by a release on compatible iOS devices via the App Store, and Android-based devices via Google Play and the Amazon App Store starting February 25th. The second episode in the miniseries, 'Give No Shelter,' will follow in the month of March, and conclude with the third episode, 'What We Deserve,' in April. All three episodes in the miniseries will be available for purchase at the cost of $14.99 USD or equivalent when the first episode debuts, including access to the second and third episodes as they become available.
Also, because of the development of The Walking Dead: Michonne, Season 3 of The Walking Dead video game will be pushed back. TellTale games are really anticipating great success with this project, so they are awaiting feedback from consumers of The Walking Dead: Michonne to make future decisions on the development of The Walking Dead.
For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com and www.TheWalkingDead.com.
For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com and www.TheWalkingDead.com.
Sunday, July 12, 2015
Comic Con 2015 The Walking Dead
I have to admit 2015 comic con was the best ever. It seems like the convention has standardize what to expect. I remember when it was only cosplay and trading goods with fellow fans.
Well this year was a big surprise because of the big movie trailers and TV show new season reveals like the The Walking Dead. I will post a link below.
My first impression of the The Walking Dead season 6 was seems like it's going to be political meaning a clash for leadership and a lot of change among loyalty in that group.
It seems the peaceful town that the survivors have settled is turning into a dysotopia. The knowledgeable mayor is no longer in power. Rick seems aggressive but he doesn't have the full support of the group. My favorite redneck Daryl doesn't seem to be eager to follow anymor, and he seems like he's going his own way in life. I saw a few glimpses of a mega zombie horde overtaking the town and a few familiar faces meeting their end meaning getting eaten alive.
I won't reveal too much because I don't understand what is fully going on from the brief introduction. I won't to see how the stories will develop before I assume anything Bc you know the writers for the Walking Dead are experts at plot twist. Here is the season 6 trailer:
Sunday, April 26, 2015
Silent Hill Canceled Evidence to Prove It!
For gamers like me who were excited to see Norman Reedus from the Walking Dead, Guillermo del Toro from Hellboy and Pan’s Labyrinth, and Hideo Kojima from Metal Gear series working together on the new Silent Hill, we have been disappointed tonight.
It was confirmed by Del Toro in a statement when asked about the status of Silent Hills, the upcoming title in the long running Silent Hill series from Konami. His answer to the question was, “It’s not gonna happen and that breaks my greasy heart.”
To me, I knew the game wasn't going to happen just because of the disgraceful and dishonorable firing of Hideo Kojima at Konami. Obviously, Kojima can't finished a project if he is no longer working for the company. I hate the way business politics always leaves visionaries like Kojima on the short end of the stick. Below I listed more pieces of evidence to support Silent Hill was cancelled.
The first evidence the Silent Hill project was cancelled came from the game's playable teaser demo being pulled from the PSN store a few days ago. The second evidence came from Norman Reedus himself on twitter saying the Silent Hill project was over. The third evidence came via news from Del Toro saying the project wasn't happening.
It's a sad day in the gaming world. I feel like this is foreshadowing for more bad news to come.
Monday, December 2, 2013
The Walking Dead Mid-Season Finale "Too Far Gone"
All I can say is WOW! I was totally surprised by the events that on-folded last night on The Walking Dead. I don't know where to start with my commentary.
Recap
The show opened up with a peaceful scene of the Governor taking his new family somewhere safe near the river until he returned. The Governor gave his adopted daughter a loving hug, and he took his bound and gagged, Michonne and Hershel as prisoner to the battlefield.
Next, the Governor gives his new militia a speech filled with propaganda and lies stating Rick's group survivors were unmerciful and uncivilized animals that destroyed his camp and killed his family. Then, the blood-lust militia shows up with a tank to the prison and demands everyone leaves or dies.
Rick realized the toll a war would take on both camps, and he gave the best speech I ever heard from a man with no room to bargain. "We can still come back, we’re not too far gone. I know we all can change."
Watching Rick humble himself and pleaded for the safety of everyone swayed some of the Governor's militia. The Governor realized he was losing his army's influence, so he snapped and chopped Hershel's head off inch by inch as his daughters watched in dismay.
Soon, the most epic battle scene ever filmed on AMC unfolded to the delight of viewers. The Governor's militia camp was pitied against Rick's survivor camp with the understood result of only one camp getting the prison safe-house and being allowed to live.
In the aftermath of the battle, the prison was inhabitable and filled with holes from tank blast. The gunshots and explosions drew hordes of zombies that were too numerous to overcome and forced Rick's group to abandon the prison. All the peace and safety Rick and the survivors worked hard to create was destroyed by the rage of a bitter man and a brainwashed camp of misfits. Rick told his son "Don't look back, Carl" because nothing is left at the prison anymore. I wonder if that was a biblical reference to Sodom and Gomorrah?
Criticism
I don't know if any of you are fans of The Time Machine or Game of Thrones, but I saw a lot of sampling going on in this episode. First, The Time Machine reference. The Governor's adopted daughter was attacked by a zombie and eaten in a place he thought was safe. If you watched The Time Machine, then you remember a scene where Alexander realized no matter how many times he traveled back in time Emma would always get killed. It was her fate to die young.
In the Walking Dead, the Governor's adopted daughter had dozens of near death situations. Fortunately, she had the Governor around to bail her out. When the Governor left his daughter alone, fate took her life. To me it seemed like she was always going to die because she hadn't adapted to this new world. She was just alive because the Governor was a superior survivor that felt pity on her. The Walking Dead and The Time Machine parallel because both protagonist try to re-write history by starting over in order to protect a someone that always would die due to unawareness of her situation.
Biggest reference, The Game of Thrones: Red Wedding. I'm sure everyone who watches modern television has seen or heard of the cluster fuck that went down at the end of the Red Wedding episode. I spoiled it for myself by reading ahead in the novel, but the show personified the scene to life with epic realism.
In Red Wedding, Robb Stark lost his family and army by trying to align with someone he betrayed. If Robb was not so naive and desperate, then he would have seen the clues that wedding was a set-up. First clue, Robb's mom recognizes one of the Lanister's at the party. Second Clue, the room was cleared of all the wedding party and all was left was soldiers. Third clue, Robb's mom saw the Lanister was wearing armor underneath his robes but it was too late.
In the end, trusting those he shouldn't have trusted and believing people still lived by the code of honor and warrior's loyalty cost Robb his life. I love when Arya Stark was asked what was the cause of her father's and brother's death and she replied, "LOYALTY"
How it's connected, well if you watched the Walking Dead, then you would have seen little clues that producers were going to kill Hershel. When Hershel had to kill all his friends in the prison because they got sick, he couldn't read the bible anymore because he lost his faith and morality center which were competencies that his character stood for. The best quote Hershel said “listen, dammit: You step outside, you risk your life. you take a drink of water, you risk your life. And nowadays you breathe and you risk your life, Every moment now, you don’t have a choice. The only thing you can choose is what you’re risking it for."
At that moment, I saw a broken man that lost himself in a world that he no longer understood and he had no purpose. In the following episodes, Hershel seem like a former shell of himself that just survived meaninglessly. When the Governor ready his sword to chop Hershel's head off, for one second there was a smile on Hershel's face. I want to believe Hershel had found acceptance of his fate and felt death was freedom. Honestly, Hershel was old and only had one leg. In a world where zombies haunt humans, how long was he going to last on the run? If it were me, then I rather die honorable in a battle then being ripped apart by mindless and hungry zombies.
I admit, I shed a tear for Hershel's death because I felt like he was the father figure of the group, last symbol of morality and reason that kept the group together. When he passed away I felt the group lost it's faith and leadership that carried them in the direction of ethics and good. Now, all that's left is a few mentally broken survivors that will do anything to live to see another day. I can't wait to see the 2nd half of the season.
Final Scenes: Food for Thought
The best part of the zombie horde overtaking the prison was that crazy lady Rick tried to save in the woods did came back to the prison but as an un-dead walker. Kind of play upon "BE CAREFUL OF WHAT YOU WISH FOR." Creepy!
Another good part was the strong ending scene and last words of Rick telling Carl, "Just keep walking". That line was a reference to the title of the show "The Walking Dead". It really made me think who are the walking dead: the zombies or the survivors? In all fairness, how long will people living in a world with billions of insatiable zombies, no stable food supply, the water being poisonous and the evolution of the virus killed more survivors by the day with no cure in sight. It seems to me that the survivors are the walking dead.
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