Monday, February 29, 2016

Naruto Ultimate Ninja Storm 4 Shikamaru's Tale DLC


My favorite character from Naruto is finally getting his due. Get ready for the 1st DLC pack that contains so much content for the Naruto Shippuden fans! Get Shikamaru's Tale Extra Scenario, exclusive costumes, Combination Secret Techniques, and in-game items on 3/15!

Last week, Bandai Namco confirmed exactly when Naruto Shippuden Ultimate Ninja Storm 4 fans will be able to enjoy the Shikamaru’s Tale DLC pack. With the additional content being very close to release, the Japanese publisher has shared a new trailer showcasing its content.

The Naruto Shippuden Ultimate Ninja Storm 4 Shikamaru’s Tale DLC pack, which has been originally revealed not too long ago by popular Japanese magazine Shonen Jump, includes a three hour long DLC scenario focused on Shikamaru. The new scenario is based on the official book starring Shikamaru, set two years after the events of the Fourth Shinobi War.

The Shikamaru’s Tale DLC pack doesn’t include just the additional scenario, but also an additional costume for Naruto, four new Combination Ultimate Jutsu techniques and more. You can check out the new trailer right below.

The Naruto Shippuden Ultimate Ninja Storm 4 Shikamaru’s Tale DLC will be available for download for all Season Pass holders starting from next week, March 8th. Everyone else will be able to purchase and download the additional content from March 15th.

The Naruto Shippuden Ultimate Ninja Storm 4 Season Pass grants access to all the additional content that will be released later in the future for the CyberConnect 2 developed game. Among the content will be new sub scenarios, new combination techniques, new costumes , new Ninja Info Cards, new Matching Voice, costumes from previous Naruto games and extra playable characters.

Monday, February 22, 2016

Overfall - Something New


Do you like RPG's and strategy games? Do you like vikings and fighting?  Do you like sailing and exploring an open world?  Do you like negotiating and diplomacy?  Well, I have an underdog hit that you may like called Overfall.




Indie game brought to life with your help and Kickstarter
I remember Overfall because developers had a fund raiser for the game's development nearly a year ago. 1,430 backers pledged $67,768 to help bring this project to life.  Now, Overfall is nearly finished, and it is a dream come true thanks you fans.

What is Overfall?
Overfall is available for early access on Steam, but it will be fully released on March 1, 2016.  In Overfall, you are the captain of your own ship and can explore the shifting seas of a strange realm. Fight challenging foes…or befriend them. Recruit lost souls and learn their histories. Take part in stories of the absurd and the tragic, the magical and the mundane - intimate, epic, and never the same twice in this fantastic strategy role-playing game!

Why is Overfall unique?
The most exciting aspects of the game is it use of teamwork with the fighting system and the storytelling.  Developers stated "one of the main strengths of Overfall comes from the stories you encounter during a playthrough, an island-to-island experience where you don’t just sail around trying to save the world - you can just as easily encounter a charming stand-alone story or a self-contained quest progression. The more of these encounters we have, the richer and more fun the overall experience will be. We wanted these encounters to be perfect, and to achieve that, we started searching for ways to improve our storytelling."

What is separates the writing from other RPGs?
Developers said "Game Writing Style Guide, which would explain the basics of creating a story in Overfall, give some ideas on how to write a good story, and outline Overfall’s writing style with a couple of examples. And we already were in touch with the best person for writing this kind of guide, not only because he’s a great writer with worlds of experience, but also because he’s great mentor material.

Combat and progression
Overfall is similar to Xcom with its combat strategy movement system.  You have to move a limited amount of spaces, and select your attack or buff to progress the battle.  It's unique because team work is everything.  You can't put faith or level up one character to accomplish everything.  You have to use one character in support, and use a stronger character to support. It's one of the few RPG's in a while to make you think about choices because enemies will gang up on you in order to end your game.

Barter and Trade
You also have to barter, trade, and maintain an inventory of supplies that will determine if you have the ability to explore and enter combat.  Deciding between restoring your health, upgrading weapons or ships will be key to surviving.  Dust is a drug and currency that you use to barter.  Dust is a magical ingredient which causes some to become addicted to it.  It can be used to upgrade utility skills at guild ships.  Also, can be used to alter movement speed of the ship for a short period of time by pressing SPACE key, this process stacks up 3 times and fades slowly.  I wonder if dust can be exploit later to those who are addicts?

Overall on Overfall
It's definitely worth a playthrough.  Right now it's still a beta version.  When the game is released on March 1, 2016 in its full version, it will be priced at $9.99 to $19.99.  It's not on the level with final fantasy graphics, but it gets the job done and tells a good story.  I enjoyed being one of the fans that help support this project, and I encourage you all to play Overfall as well.

Sunday, February 21, 2016

Elder Scrolls 6 Confirmed?


This week at DICE (where Fallout 4 won GOTY), Todd Howard spoke about three mystery projects Bethesda is working on that presumably don’t have to do with their most famous universes.

“We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a future date – but they’re different than anything we’ve done before, while also being a Bethesda-style game….Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”

Between “big and crazy” and “Bethesda-style game,” that implies a large, open world RPG, given that it’s Bethesda’s specialty, though if these are all new IPs, that is a pretty significant revelation from the developer.

Bethesda has published non-Fallout/Elder Scrolls titles in the past, of course. Most recently that would be Wolfenstein, Dishonored and the upcoming DOOM, but in terms of games that Bethesda Game Studios has made directly, that’s Fallout and Elder Scrolls all the way. From Howard’s comments, it really does seem like they’re talking about games they’re making themselves, rather than publishing another developer’s work.

When asked could one of the new titles be a new Elder Scrolls or Elder Scrolls VI, Todd Howard stated, “I think it’s still possible that one of those projects will be an Elder Scrolls game, actually. Just because they’re doing something different doesn’t mean that’s not a reference to doing a very different type of ES game rather than something totally new. I feel like the language is sort of vague and could mean a lot of things, though I may be wrong.”

Well, that's not a No, lol.  

The Solus Project - All You Need to Know


I'm one of those survival horror fanatics that love a good fight and scare. If you're a fan of The Forest, Minecraft and Subnautica then you will love this game. It seems like developers took the best of a few survival horror games on the market and made a futuristic game known as The Solus Project.

The Solus Project is a survival adventure game, in which the player controls an astronaut on a mission to save mankind. His spacecraft crashes on an uncharted planet, Gliese-6143-C. He has to survive on the planet and faces factors such as hunger level, thirst, body temperature or weather conditions. The player explores the planet full of temples and other interesting places


Why am I interested?
One of the biggest unique gameplay options I enjoyed was the weather anomaly.  While gathering resources a tornado dropped out the sky, and it did work on the environment and my character.  I had to teleport to another area just to survive. I heard that weather anomalies will range from storms to meteor showers, so it's something I definitely can't wait to experience. 

It’s clear that the weather or, more generally, the atmosphere of the planet, is lined up to play a key role in how you play The Solus Project. Naturally, disasters like that meteor shower will be a natural enemy that should keep players on their toes. These disasters are obviously dynamic and random, and can kill the player if they’re not careful. More than just random events though, the weather also plays into the basic survival of your character - a lost and lonesome space traveller. Humidity, cold water, even running uphill are all conditions that will affect your character. His body will react to these conditions and it’ll be your job to keep it up and running.



It scared the S**t out me, lol
Have you ever wanted to know how it felt to crash on a strange planet full of strange lifeforms and unknown data?  Well it's your chance to experience it.  Survival games like this have been exclusive to PC, but for the first time you can play a new generation survival horror game on Xbox One which what I really desired the most.  I felt a lot of good games have limited their market by only being available for the PC. Fingers crossed for Banished and 7 Days to Die to make that leap to console. 

There are no “obvious enemies” and there’s also no combat, The Solus Project could be a true example of a game that really tries to capture that ‘connection with nature. Survival games have a tendency to be very game-y: “fetch these five things to make this, kill these guys here to unlock this area”.The Solus Project looks a little different in this regard as it’s much more open-ended and equally realistic (minus the intergalactic space-travel of course). The development teams has also promised that the game will harken back to older titles, meaning complex level design, plenty of secret areas to explore and a willingness to push the player to his or her limits.



Why will it succeed on console?
The Solus Project’s more unusual feature (aside from the obvious agreement with Microsoft) is the focus on storytelling. With all of these basic survival needs to occupy your mind, it’s a wonder how you’ll ever be able to pay attention to the game’s central story. Most games of this nature tend to have an underlying plot that’s pretty simple and often found exclusively within lost notes. The Solus Project is supposedly much more oriented around the tale of a lonely wanderer.

Saturday, February 20, 2016

Scariest Silent Hill Monsters (And What They Symbolize) - Part 1



Whenever life gets boring, I always enjoy a good horror movie to make things exciting again.  Silent Hill is the staple of survival horror when it comes to psychological elements.  This is due to the horrific monsters and creatures that lurk this purgatory.  I say purgatory because me and my friends took a great deal of time to analyze and understand what exactly is Silent Hill.

Whether it be in your mind or right in front of your face, Silent Hill has a creature to represent what you hide deep within.  It was a deep subject to tackle, but I found the identified that top 13 creatures in Silent Hill and what they symbol or mean to the story.


Sad Daddy - Silent Hill Origins
Sad Daddy can be found in room 500 of the Riverside Motel.  Sad Daddy is a malicious entity that contrast with Travis Grady's real daddy Richard. Sad Daddy is a huge mass of human flesh that covers the north wall.  The main body hangs from the ceiling similar to his dad that committed suicide by hanging.  When Travis first encounters his father, he has a flashback that manifest in the room he currently stands in.  His younger self finds his father committing suicide and hanging from a noose. Richard tells his son, Travis, that he "won the game".  Richard ask Travis if he would like the quarter that he still holds.


Symbolism- The creature is a manifestation of Travis memories and symbol of his guilt. Upon being told to wake up, Richard replies that he was never asleep, and Travis knows this.  Richard tells Travis that remaining with him for so long was unhealthy. At this point, Travis snaps out of his flashback, and tells his father that this is insane.  Richard tells him that is time for Travis to face up to his responsibilities, and that he and his mother will see him in heaven.   There was a lot of analysis here.  Mostly it meant, Travis was affected by his father's suicide.  Travis suffered from trauma of seeing his father hanging himself, which caused his life to spiral out of control.  Overcoming the grief would be the challenge to set him free from his memories.  Travis being informed that his parents await him in heaven is an attempt to set Travis mind at peace with his parents gruesome deaths.


Asphyxia - Silent Hill Homecoming
Travis encounters Asphyxia, a manifestation of Judge Margaret Holloway's vengeful and childhood memories of Nora Holloway.  This one was the saddest creature because it was created by the sacrifice of a child to please the pagan beliefs of a cult. Nora returns as a near invincible boss, but she has one weakness that is a reference to her favorite childhood story. Asphyxia is a mass of female body parts arranged like a centipede or caterpillar. This creature was created by Nora's interest in Alice in Wonderland's character the Blue Caterpillar. Asphyxia's scream is similar to how the Blue Caterpillar blows hookah in the book.


Symbolism - Both the name and the appearance of Asphyxia is a symbol of how Nora Holloway was murdered.  Numerous hands reflect choking and suffocation Nora felt moments before she was killed and the picture of the body as her family abused her.  You defeat her by giving her the oxygen she needed to breathe in order to live.  Her mother, Judge Margaret Holloway, strangled in order to sacrifice to appease God Dark Order and protect Shepherd's Glen.


The Mannequin - Silent Hill 2 
James encounters The Mannequin in room 205 of the Wood side apartments.  It springs to life immediately after James retrieves a "flashlight" from a mannequin which a reference to a sex toy. The first Mannequin is dressed in Mary Sheppard Sunderland clothes.  The clothes are actually made of human skin!  The Mannequin is an armless creature without a head and legs in place of human arms. When on the attack, they rub their legs together like an insect mandibles.


Symbolism - The mannequin is a manifestation of Jame's sexual frustration with his wife's aliment. Pyramid head's introductory scene has it abusing two mannequins. It is possible that the mannequin is an image of female innocence and helplessness being misused or oppressive by a masculine force. A symbol that is touch upon when Jame's finds the tablet of "The Oppressor"in Toluca Prison.  When James finds the tablet in the 7th cell and tries to leave, the door to the cell is locked.  It was confirmed by Konami that the scene symbolized the guilt James and his atonement for the sin of murdering his wife.



Connections to James
It is possible that Tlazolteotl represents Mary Shepherd-Sunderland, as she forgives James's sin of murder at the end of the game and is the one who ends his journey in Silent Hill, so that he is able to move on with his life. Since Tlazolteotl in the goddess of filth, this may connect to Mary's disease. Overall, both Mary and Tlazolteotl could represent filth and forgivers of sin. Her expression in the tablet could represent Mary's struggle with her disease.

The Aztec man could represent James, who is trying to have Tlazolteotl (Mary) forgive him of his sins. As the man appears to be trying to touch Tlazolteotl's breasts, this could represent James's desire and lack of sexual activity with Mary (but he was unable to because of her disease). The symbolism of the Mannequin monsters also allude to this.

The tablet is also found by James inside one of the prison cells, symbolism of James being mentally imprisoned over his guilt for killing Mary. In fact, when James attempts to leave the cell, the door is broken and he must attempt to open it several times before it finally does. This furthers the symbolism of James being trapped and unable to move on with his life.



Numb Body - Silent Hill 3
Heather Mason's first encounters the Numb Body in Silent Hill 3.  The whole purpose of Heather is to birth a God, so the Numb Body is foreshadowing what is to come. Its name is derived from its slow and clumsy movements and the fact that its body appears pale as though frozen.

It appears undeveloped, as to represent the premature state of God in Heather's womb. The larger Numb Bodies could symbolize God growing. The fetus of a child in the womb develops what resembles a tail, but it loses this attribute in the later stages of development; the Numb Body is one of the few enemies not associated with animals that has a tail, and suggests the underdevelopment of God as a type of fetus. They only appear in the first half of the game, further adding to this theory. They emit lamb-like, distressed cries when Heather causes them to collapse. The creature's head resembles a cervix, further relating to maternity and femininity, as do many of the game's monsters.

The cracked skin of the Numb Body is similar to the effects of the congenital disease harlequin ichthyosis.(WARNING: Images of infants suffering from Harlequin Ichthyosis are very disturbing. Please do not click the link if you think the pictures will upset you.) This feature can relate to body horror and women's fears of problematic pregnancies.

The Numb Bodies emit lamb-like cries they give off once fallen. Especially within a game of occult matters, this may be a mild nod towards the Christian Lamb of God, which is meant to symbolize the sins of the world being eliminated. The Lamb is typically seen as a beloved, peaceful creature of Jesus, but in context to the game, hearing such agonized, lamb-like sobs may be considered an inversion to its Christian meaning, morphing it instead into a blasphemous occult understanding; Claudia Wolf even states the coming of God will "forgive everyone of their sins", something the Lamb is meant to symbolize. The Order has roots in various modern religions, Christianity included, so this also provides evidence for its sound-oriented symbolism.

The cries of the Numb Body could also be likened to that of a bear cub, especially when compared to the sounds the larger versions make, and is possibly symbolic of the mother-daughter relationship that neither Heather nor Alessa had in their childhood.  I came up with a theory myself after watching the Silent Hill 2 movie.  Is the Numb Body linked to a teenage pregnancy that Heather had?  She had a relationship with a boy in the movie, and she spent a lot of alone time with him that could have given her the opportunity to "make a baby".  Perhaps the child is a result of an unwanted pregnancy that came into existence in the alternate world of Silent Hill.


Lurker - Homecoming
Alex Shepherd first encounters the Lurker in his flooded basement, from where his mother had recently left. They are semi-aquatic, found both underwater and on land.  Lurkers appear as bald male humanoid monsters with huge claws, resembling mermen. Their legs are fused together or bound by layers of dead skin, so they drag them uselessly behind them. Their faces are blank save for a huge, vertical slit down the middle of their heads, filled with horrific teeth. Most notably, their wrists are severed and a series of three, sickle-like blades are grafted on to the stubs of their arms. They use their arms to crawl and attack.

Lurkers may represent the restraint Alex felt throughout his life and the lack of love from his family. Similarly, it may represent Alex's feelings of incapability when it comes to finding his brother, being restrained or held back by those around him refusing to tell him the truth.

It could also symbolize Alex's intended fate by drowning, and his subsequent avoidance of it. Their legs are tied up, possibly hinting Adam Shepherd planned to tie Alex up and dump him in the lake. On the same note, they could also possibly represent the death of his brother Joshua, as Joshua drowned and Lurkers have an appearance similar to a twisted version of a mermaid. Its claws also highly resemble tools of torture.

The mouth of the Lurker is reminiscent of vagina dentata, suggesting Alex has possible gynophobia, a fear of vaginas. Considering how Alex has been hospitalized in a mental hospital for four years, there is a strong possibility Alex is a virgin, unfamiliar with female genitalia.

As well, similar to the Schism beast, Lurkers hold a more obscure symbolism to being "split"- upon observing a Lurker's chest area, the player can notice that the flesh appears to be sewn together vertically, possibly suggesting that it was once split open. The fact it is now sewn shut may allude to Alex's repressed memories of how Josh died.

Their significance can be further expanded upon after obtaining the Kneeling Man Plate, which in the puzzle signifies penitence. If the tablet is examined, the picture displays a kneeling man in prayer whose upper body looks exactly like the Lurker when its body is at its most upright; this could imply that they mainly symbolize Alex's regret and need for penitence after what he did to Joshua.

Much like the Lurker, Alex's memories lay hidden just below the surface. When they emerge, they bring with them only pain and suffering.

Trivia
Defeating a Lurker for the first time while playing the Xbox 360 version of the game will award the player with the achievement "Lurk no More".

If the player decapitates a Lurker with the axe, it is very likely that the monster won't die immediately. 

It may swipe and even succeed in injuring Alex, or it may pursue him for a few moments and attempt to lunge at him before actually falling dead.
It is possible that the humanoid monster that attacks Heather Mason in the asylum featured in Silent Hill: Revelation was influenced by the Lurker; its distorted mouth is also the only feature on its face, and the noise it makes as well as even skin tone are similar to the Lurker.


Well that was a lot of information, and there is a lot more to go so i will break this series up into 3 parts of more if needed.  

Dying Light: The Following - Review and Best Easter Eggs


"I have love in me the likes of which you can scarcely imagine and rage the likes of which you would not believe.  If I cannot satisfy the one, I will indulge in the other."
                ~ Mary Shelley's Frankenstein the Movie

Every zombie inspired game needs to pay ode to Mary Shelley's Frankenstein because she made the legend of re-animated corpses socially acceptable and profitable.  I like to do is be different from the other video game bloggers out there.  In order to do that, I like to provide different content from what else is on the market. Dying Light The Following is one of the recent AAA titles that was release on February 9, 2016 that I had a chance to play.

Review
Overall, Dying Light: The Following is about Kyle Crane following a lead from a member of the Children of the Sun Cult known as the Faceless.  The lead is rumor about domesticate zombies and cult of villagers with an immunity to the zombie virus. With a low reserve on antizin at the base, Kyle goes to the nearby Harran countryside to see if the cult's cure is on the level the dying man said it was.


While searching for the cult, Kyle eventually runs into some needy villagers that want you to do missions for them in order to gain their trust.  Bandits have been raping, killing, and using the low wit villagers for entertainment during the outbreak, so the villagers trust levels are low for outsiders. Trust is big for the locals, and the more they trust you, the more they will help you or reveal information about the Faceless, Mother, and Children of the Sun.


Overall, the goal of Dying Light: The Following is to raise your trust level with the Children of the Sun.  As you gain the villagers and the Faceless trust, you gain new equipment such as a semi-automatic weapons, a dune buggy and a crossbow to assist you in your quest to restore peace and infrastructure to the countryside.  Once you have gained enough trust with the group, you will meet the leader of the cult known as Mother.


Mother will inform you that there was no real cure to the zombie outbreak/military experiment in Harran.  Mother will reveal to you that she was one of the original zombies that has evolved and can use mind control or telepathy on other zombies.  Mother used the pagan Children of the Sun religious beliefs of the villagers to rally them around her cause. In the end, she ask Crane to play God and destroy the world that exist or rebel against her. Either way, Crane must choose between taking away hope in a cure, a future or new beginning for all. Really powerful stuff.

Easter Eggs
While playing I notice a few Easters Eggs that I found quite interesting and I'm sure you will enjoy as well. I think developers tried to show in this expansion that even dwellers of the countryside enjoy and appreciate good movies from time to time.



1. Onur
He references one of the greatest lines in cinema history: The Room 2003
"I did not hit him, it's not true! It's total bullshit! I did not hit him! I did not. Oh hi, Crane"



The Room 2003: 
Johnny to Mark -  "It's not true! I did not hit her! It's bullshit! I did not. Oh, hi,Mark!



2. Harry Potter's Bedroom
Harry Potter's Bedroom can be found under the stairs.  Broom, wizard's hat and glasses included.


3. Lost TV series reference
"Not Lost: Just Exploring"


4. The remains of Indiana Jones
Explore the cave and you will discover the skeleton and whip of the archaeologist Indiana Jones.


5. A Van for Stuffed Turtle: Food & Stuff references the TV show Parks and Recreation


6. The Aftermath of a gang shootout references the No Country for Old Men


7. 15 Rocks can be placed on murals that light up at night.


Once you collect all the stones and bring them back to the room, you will be treated to a cut scene of a two chickens on a stick talking talking crazy to each other in a foreign language.  Eventually you are dropped off in a field and given 5 fission cores as a gift for the aliens night with you lol. 


Here is the link to finding the locations for finding the stones:




Wednesday, February 17, 2016

Fallout 4: Three DLC Add Ons Confirmed, Prices, Release Dates, Chance to be a Beta Tester!


Since Fallout 4 launched, it stands as Bethesda most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what they’ve created – the first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.

Fallout 4: Automatron
Price: $9.99 USD | £7.99 GBP | $16.95 AUD
Release: March 2016


Premise:  The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!


Fallout: Wasteland Workshop
Price: $4.99 USD | £3.99 GBP | $7.95 AUD
Release: April 2016


With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more!

Fallout: Far Harbor
Price: $24.99 USD | £19.99 GBP | $39.95 AUD
Release: May 2016


A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

And more important, that this is only the beginning.  Bethesda has plans for far more. More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD) on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes - you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time: anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

Want a chance to play these add-ons early? Bethesda will be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on Bethesda.net. In order to apply, you’ll need to create a registered Bethesda.net account. Bethesda will be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.

Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more.

Also, Bethesda is hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. They're currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming.

I can’t wait to play more Fallout! Love you all and thanks again for your continued support!!

Monday, February 15, 2016

Street Fighter 5: Tips and Tricks To Get Ahead of the Competition


"Ryu, you'll never find the answer you are seeking if you just proceed blindly.  Take some time, stop and think on your path.  Ponder where you've been and ultimately, where your fist will lead you."
     ~Gouken

"I understand that Master.  I'm going to work harder, and I'm going to get stronger!
     ~Ryu



For those of you that want to come and try your hand at being a Master of Martial arts in Street Fighter V, then here is a few tips and tricks to get you ahead of the competition.




Birdie for the Win
If you're like me and you spam those projectile moves or hit knee kicks until you chip away at an invincible opponent, then you will appreciate these tricks and tips.  In order to get the maximum return on your investment of learning character moves list then play as Birdie.  He has a lot of health and hard hitting moves that are simple to learn.  Half circle backwards or forward will do a lot of damage.



V-Gauge and Reversals
In Street Fighter 5, Capcom have introduced a new bar that sits on top of your EX Meter. The V-Gauge builds up as you lose health, so characters with low health (such as Nash) are able to build their V-Gauge up quicker than a more robust character like Birdie. This can be used for a lot of stuff, but one of the most useful utilization of the V-Gauge is a V-Reversal. This move can be executed by pushing forward and all three punches (or kicks, depending on the character) at once. It can be used in a pinch to escape from deadly combos, provided you're already blocking.


Don't Jump!
For some players. it can be tempting to jump forward into an opponent and open a combo. However, this can leave you incredibly vulnerable and open to a 'punish,' a combo specifically designed to take you down when your opponent sees an opening in your defenses. Most characters have a specific anti-air move that can shut you down immediately. It's a tough habit to break but once you gain full control over movement you'll be playing much better.



V-Trigger
Another use for the V-Gauge are V-Triggers, a mode that powers your character up and can grant new abilities that can change the tide of battle. This is not a comeback mechanic like the revenge meter in Street Fighter 4, which was used for instant, high damage Ultra combos. Instead, the V-Trigger activates more special abilities for your character; play around with different characters to find your favorite V-Triggers and understand the trump cards that your opponent can throw at you. My personal favorite is Ryu's Denjin Renki, which enables you to charge your Hadoken, and at full strength can break through shields and build up your Critical Arts meter to gain access to your super move more quickly.

                                     

Train in between matches
You can enable Training mode in between matches to ensure you always remain concentrated and ready to fight at any time. Spend that time breaking down your character: what normal attacks connect into each other? What could be a good 'poke' to keep distance? Keep these things in mind while in training mode, as when you fight against an enemy, every single piece of information is useful to you.

Things like knowing to do a light punch with a long range could take your opponent out of a combo, and give you an opportunity to fight back. Keep exploring your character in Training mode; the benefits will surely help you in the long term.



It's all about that space, no trouble
It's not a good idea to rush into your opponent, mashing every button as you move. Keep an eye on what they do when the round starts, try to predict what they might be about to do, or what they're trying to make you react to. The space in between the characters is the key to planning out strategies. Many characters have a projectile move that can be used to keep this buffer between you and your opponent, and you should only rush in when you can combo and keep the pressure on your opponent up. When they start to fight back it's called a 'trade' - when this happens it's usually best to put up that barrier of space around you again and recuperate from the assault.

Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...