Tuesday, September 12, 2017

Iphone 8, Iphone 8 Plus, IPhone X pricing and features



Good afternoon,

For those of you wondering what is the difference between the IPhone x, IPhone 8 and IPhone 8 Plus. Here are all the features and pricing for you listed below.


IPHONE XIPHONE 8IPHONE 8 PLUS
Pricing$999, $1149 (off contract)$699, $849 (off contract)$799, $949 (off contract)
Dimensions143.6 x 70.9 x 7.7mm (5.65 x 2.79 x 0.30 inches)138.4 x 67.3 x 7.3mm (5.45 x 2.65 x 0.29 inches)158.4 x 78.1 x 7.5mm (6.24 x 3.07 x 0.30 inches)
Weight174g (6.14 ounces)148g (5.22 ounces)202g (7.13 ounces)
Screen size5.8 inches (147.32mm)4.7 inches (119.38mm)5.5 inches (139.7mm)
Screen resolution2,436 x 1,125 (458ppi)1,334 x 750 (326ppi)1,920 x 1,080 (401 ppi)
Screen typeSuper Retina OLEDRetina HD IPS LCDRetina HD IPS LCD
BatterySize not available (up to 21 hours talk time, 12 hours internet)Size not available (up to 14 hours talk time, 12 hours internet)Size not available(Up to 21 hours talk time, 13 hours internet)
Internal storage64 / 256 GB64 / 256 GB64 GB / 256 GB
External storageNoneNoneNone
Rear cameraDual cameras:
Wide-angle, 12MP, f/1.8
Telephoto, 12MP, f/2.4
12MP, f/1.8Dual cameras:
Wide-angle, 12MP, f/1.8
Telephoto, 12MP, f/2.8
Front-facing cam7MP TrueDepth, f/2.27MP, f/2.27MP f/2.2
Video capture4K at 60fps4K at 60fps4K at 60fps
NFCYesYesYes
Bluetoothv5.0v5.0v5.0
SoCApple A11 BionicApple A11 BionicApple A11 Bionic
CPUNot availableNot availableNot available
GPUNot availableNot availableNot available
RAMNot availableNot availableNot available
WiFiDual band, 802.11acDual band, 802.11acDual band, 802.11ac
Operating systemiOS 11iOS 11iOS 11
Notable featuresFace ID, new gyroscope and accelerometer, IP67 certified, wireless chargingNew gyroscope and accelerometer, IP67 certified, wireless chargingNew gyroscope and accelerometer, IP67 certified, wireless charging

7 Days to Die Xbox One Alpha 16 Update - 10.16.1



Hello 7 Days to Die gaming community.  I am one of the few 7 Days to games that play the Xbox version.  Although this version of 7 Days to Die was made by Tell Tale games and the funpimps, Xbox one did have the current updates.

Well finally to atone for my sins of protesting, my prayers and complaints have been answered.  The developers finally released patch 10.16.1 which is alpha 16.  So far all i have seen is trader joe has been added to the game.  There are a few zombies inside of buildings, new items to craft up, and skyscappers like apartments.  The new zombies have not been added to this update unfortunately.

If you would like to see the game and all the updates then feel free to tune in to my broadcast at twitch.tv/jetrecords or youtube.com/jetrecords226

Saturday, September 2, 2017

Madden 18: Longshot


Well it's that time of year you guys, when you invest your hard earned dollars into the annual Madden, NBA Live, or Call of Duty game.  Tbh developers get guaranteed money each year from these franchises.

This year Madden is biting NBA 2K and NBA Live by trying to incorporate a storyline into the mechanics of learning the gameplay.  Longshot mode is what EA is calling its single player mode.  Longshot follows the life of Devin Wade, a college player that quit after his 3rd college game due to his father's death.

Devin entered the NFL combine as a second chance or redemption to go pro.  A Hollywood producer takes advantage of Devin's misfortune, and the producer uses Devin's story for his tv show Longshot.  I know you are wondering how does this affect you?

As the player, you take control of Devin on the tv show Longshot.  Each week the producer gives you a set of challenges that also help you learn the basic control of Madden 18.  The storyline is decent and controversial depending on the choices you make.  Longshot has a moral compass, so the negative or positive choices you make do have an impact on your performance and draft selection.

Here are a few new features that Madden 18 will have regardless if you play the Longshot storyline:

THREE WAYS TO PLAY

OFFENSE, DEFENSE, OR HEAD COACH

Combine rosters with two friends to create your MUT Squad and make an impact on the game by selecting one of three roles: Offensive Captain, Defensive Captain, or Head Coach.

Choose offense and bring in your MUT offensive and special teams players or pick defense to use your defensive MUT lineup. If you play as the Head Coach role, manage the clock and select the stadium and uniforms from your Madden Ultimate Team.

PLAY NOW LIVE

PLAY THE BEST REAL-WORLD NFL MATCH UPS
Take the field with your favorite team, or play the best weekly match-up using live updates containing the latest rosters, custom commentary, and up-to-date stats from NFL.com. Then continue your season all the way to the Super Bowl from Play Now.


COACH ADJUSTMENTS

Customize the AI to fit your game plan and make situational changes to your strategy on the fly, as the game demands


MADDEN MECHANICS: TARGET PASSING



NFL quarterbacks like Tom Brady have an uncanny ability to throw with precision. The Target Passing feature gives users that same ability with an advanced mechanic that simulates that control with a graphical target. Users can finally see their intended passing target while placing it anywhere on the field.

The control scheme is intuitive, providing a straight-forward way for users to place the ball in the most advantageous place. The better players are at utilizing the Target Passing mechanic, the more efficient and tactical they will become at picking apart coverage. The ability to visualize the placement of the ball exactly where you want offers another level of user control.

Target Passing breakdown:
  • See exactly where the ball is going to go before the throw
  • Lead shallow routes up the field before reaching the sideline
  • Place the ball between zones, forcing your receiver to throttle down
  • Lead the ball to where only your receiver can get it
  • Throw timing routes before the cut or even while your receiver is being pressed

Using the target passing mechanic:
  • Select your primary receiver: Pre-play, activate coach cam with RT/R2, and press the button of the desired receiver to make him the Primary Receiver on the play.
  • Bring up your target: After the snap, hold LT/L2 and your target will come up as your Primary Receiver.
  • Move the target: Use LS to move your target. As your target changes the QB will turn to face the target.
  • Switch Targeted Receiver: While holding LT/L2, press the button of a receiver other than the receiver that is currently targeted, and the target will switch to that receiver.
  • Throw to Receiver: Press the button of the receiver icon that is displayed. Use the same throw mechanics for lob, touch, and bullet.
  • Neutral Target Passing: If you release LT/L2, then it becomes Neutral Target Passing. This allows you to press the button of the desired receiver and throw to him immediately instead of having to switch the target, then throw.
  • Turn Off Target Passing: Simply press LT/L2 again and you turn off the Target Passing mechanic.

Note: Now that Target Passing is on LT/L2, low pass controls have changed. You now hold LB/L1 to activate the high low modifier, and push LS up or down to throw high or low.

MADDEN NFL 18 GAME STYLES

There’s a lot that’s new for Madden NFL 18. Longshot brings a new story mode never before seen in Madden, and the franchise is now powered by the Frostbite game engine to up the visuals to new heights. But now it’s time to talk nitty-gritty. Let’s talk game play.

To deliver a more immersive experience to a variety of gamers, Madden 18 features three new game styles; Arcade, Simulation, and Competitive.

Arcade is the high-octane version of Madden. This game style delivers a fast-paced, exciting style of play where high scores and spectacular catches are the norm and penalties are very limited. The user-controlled player is the “boss” and will feel like the most powerful player on the field. This mode is perfect for the gamer trying to get in a quick, casual, and action-filled game.

Simulation is the authentic NFL experience. This is the game style plays true to player and team ratings and NFL rules. This game style includes all supported penalties, injuries, and other random outcomes you see every Sunday. The players on your roster and the schemes you employ will be critical to success when playing Simulation. This is the game mode for players that are fans of football and want to play a game that’s true to that form. Simulation is the default style for connected franchise mode.

Competitive is all about head-to-head competition and tournament play. This is where user stick-skills are king and certain outcomes will be heavily weighted based on game situations and ratings thresholds. Penalties are limited, there are no injuries, and random outcomes are rare. Executing gameplay mechanics and making the right reads dictate success when playing Competitive. EA competitive gaming events and ranked online game modes will be set to this style by default. Be ready for some trash talk, for this is where the Madden hardcore reside.

Game Style Breakdown

ARCADE
  • User-controlled pass rushers frequently beat their blocks
  • User Hit Sticks and Strip-ball attempts will be highly successful
  • Spectacular catches occur frequently, especially by elite players
  • Broken tackles and ball carrier fake-outs are commonplace
  • Chance of throwing interceptions as a user is lower
  • Can kick longer field goals and there’s higher chance to block kicks when on defense.

SIMULATION
  • Expect the unexpected – even highly-rated players have a slim chance of failure on occasion
  • Injuries and penalties occur at a rate on par with real-world NFL statistics and data
  • Players with elite ratings will be successful far more often than those with ratings below the elite level
  • New pass inaccuracy system allows more realistic performances from lower-rated quarterbacks
  • Fatigue and stamina have bigger impacts on gameplay.

COMPETITIVE
Going for an interception with a wide open defensive player who has a good catch rating leads to a significantly-lower chance of them dropping the ball
  • Throwing from a clean pocket with the QB’s feet set reduces the chance of an inaccurate pass, providing they have a good pass accuracy rating based on the throw type and that you’re not using any passing mechanics
  • There’s a significantly lower chance of a dropped catch when a receiver is considered wide open and has a good catch rating
  • There’s a decreased chance of offensive wins in multiplayer catch outcomes, such as throwing to covered receiver
  • Only AI players with the big hitter trait can hit stick.


Half Life 2: Episode 3 is Happening!


If you're like me, and you hated the cliff hanger that happened at the end of Half Life 2: Episode 2, then this will be good news.  Half Life writer Marc Laidlaw, who left Valve in 2016, may have just revealed the proposed plot of  Half Life 2: Episode 3  on his personal website. In a post titled “Epistle 3,” Laidlaw presents what appears to be a thinly-veiled summary of Gordon Freeman’s long-missing adventure in the form of correspondence from someone named “Gertrude Fremont.”


Details in “Epistle 3” appear to line up with leaked and rumored details about Episode 3. Official artwork from the third Half-Life 2 episode (above) appeared to show the Borealis being observed by the Combine. Purportedly leaked concept art from Episode 3 appears to show Gordon and Alex in the Antarctic, standing near a crashed helicopter.
For his part, Laidlaw described the work as “fanfic” on Twitter, calling the story “a genderswapped snapshot of a dream I had many years ago.” He also addressed the mysterious relationship between The G-Man and Alex Vance, saying “I had no fixed ideas about this. Just planting seeds.”
“That is something Valve might still want to develop, flesh out and explain someday,” he said.
You can read the full text of “Epistle 3” at Laidlaw’s website. Or, if you prefer a version with the original Half-Life character names swapped in, someone went to that effort in a post on Pastebin. That version’s embedded below.
DATA HOSTED WITH ♥ BY PASTEBIN.COM - DOWNLOAD RAW - SEE ORIGINAL
  1. I hope this letter finds you well. I can hear your complaint already, “Gordon Freeman, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous game (referred to herewith as Episode 2).
  2.  
  3. To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Resistance team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Antarctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost luxury liner Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution’s success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a seaplane and set off for the Antarctic; a much larger support team, mainly militia, was to follow by separate transport.
  4.  
  5. It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Borealis itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the luxury liner Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The liner was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.
  6.  
  7. At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous grub. The Breen-grub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the grub treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was herself a prisoner of the Combine. He took no pleasure from her current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx ’s sight, I might have done something to hasten the grub’s demise before we proceeded.
  8.  
  9. Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father’s death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant he risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the liner fully into our plane of existence.
  10.  
  11. We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.
  12.  
  13. What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The liner’s history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked liner situated at the Aperture Science Enrichment Center in Lake Huron, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis , with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Antarctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Michigan of the Seven Hour War and the present day Antarctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.
  14.  
  15. Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Antarctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine’s central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our stiuation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Antarctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.
  16.  
  17. What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the Resistance, that our intelligent peers might study and harness its power. But Alyx reminded me she had sworn she would honor her father’s demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine’s invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine’s command center.
  18.  
  19. At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, the G-Man.  For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmarm (no male equivalent) since childhood, but she recognized him instantly. “Come along with me now, we’ve places to do and things to be,” said the G-Man, and Alyx acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized luxury liner into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine’s power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.
  20.  
  21. Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.
  22.  
  23. And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Except no further correspondence from me regarding these matters; this is my final episode.
  24.  
  25. Yours in infinite finality,
  26.  
  27. Gordon Freeman, Ph.D.

Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...