Sunday, May 29, 2016

Be the First to Play Final Fantasy Brave Exvius


Greetings, and welcome to the official Facebook page of FINAL FANTASY BRAVE EXVIUS! Here, you'll find the latest news on everything happening in the wondrous world of Lapis and beyond.

Did you know that you can receive incredible in-game rewards when FINAL FANTASY BRAVE EXVIUS launches? What's more, you can help earn bigger and better rewards for everyone by signing up early for the adventure!

http://finalfantasyexvius.com/register

Can't wait to experience FINAL FANTASY BRAVE EXVIUS for yourself? If you live in the Philippines and Sweden, you're in luck! You can try out the game via the links below. 

- iTunes Store Sweden: http://bit.ly/ffbe-soft-launch-ios-se
- iTunes Store Philippines: http://bit.ly/ffbe-soft-launch-ios-ph
- Google Play Store (PH and SE): http://bit.ly/ffbe-soft-launch-android

See you in the world of Lapis!

Sunday, May 15, 2016

Uncharted 4: Game of the Year by Far




"Whoa...look at that. There's your treasure.  Goddamn, was it worth it?"
"Everyone obsessed with this treasure, gets what they deserve"

I had to admit Uncharted 3 developers really disappointed with its artistic approach, but Uncharted 4 respected the process and made a high quality game. I mean this game brought it!  You even can play the PS1 classic game, Crash Bandicoot. Uncharted 4 really got in depth the with the story revolving around trust, family, mercenaries, and treasure hunting.

Uncharted 4 focused on Drake learning his choices had an effect on others or questioned what he really was doing with his life, and why.  For Drake, the path of a treasure hunter, gaining wealth and fame had been shadowed by a rich benefactor who believed his lack of success was because of Drake's acts and double dealing.

Come on Legend!
The game-play matches the story-line from prison brawls with racist gang members to sword fights with ivy league pricks that think the world revolves around their money and philanthropy. Underneath all the bravado, Nathan Drake's enemies were sad little haters with delusion of grandeur.

I really felt in touch with Drake.  In Uncharted 4, Drake is an innocent man that gets in over his head a lot!  In this game, we get to see Drake's brother Sam, who is the man that got Drake involved with treasure hunting and thrill seeking.  We see a genuine brotherly love with Drake and Sam, as we discover Drake was trying his hardest to impress and be like his brother who he had to leave behind.

I'm in it for the Real Thing Sister
The focus of this Uncharted 4 centers around a strange feeling of emptiness from hunting treasure. There is a lot of life lessons to be learned.  Sometimes you have to choose between what you want to keep and let go.  This game brought out all the game changer necessities to set it apart from what else is on the market for 2016.  Uncharted 4 is full of innovation for a platformer from driving through the streets of Brazil in a car chase to boat races in South America.  You literally travel the world, get emerged in different cultures and art while learning history and discovering the value others have in their relics or treasure.  I'm hooked on it.

Land a Contract or Something?
This game is one big adrenaline rush to the other compared to a normal life with a family and love. Nathan Drake and Elena's romance is full on but it's not enough to stop Drake from his bad habits. Taking contracts is the focus of the game mixed with a legit hatred from a past murder and betrayal that must be resolved.

Was it worth it?
What happened to living a normal life?  I live Vicariously through Nathan Drake in Uncharted 4. Elena words "just say the word, and I will call everything off" really made me feel guilt and realize nothing worth while was easy.  I love this game.  The game play is unbelievable and the storyline kept me on the edge of my seat.  I give Uncharted 4 at 10 out of 10.


Doom 4 Review




"He cannot be allowed to leave this place!  He will ruin everything!"

Let's get this out the way...if you were expecting innovative gameplay and sappy romantic in-depth storylines, then you are playing the wrong game.  If you're all about killing demons, and going berserk in chaotic world that wants you died, then you found you're calling.  Well let's say Doom 4 is a demon of its own instead a reboot of a loved video game series.

Revival of the Franchise

The trick to rebooting a great video game series is to rediscover its context. Bringing back specific mechanics or systems is pointless in itself, like applying lipstick and blusher to rotten flesh; instead, designers must treat on the old title in broader terms, looking at what made it special for the era and seeking to replicate those emotions, that sensibility, with today's tools and in today's climate. 

Doom 4 is a catch 22 in many aspects.  It wants to sample all aspects of the boxes associated with a modern story-heavy shooter campaign in the Bioshock vein - holographic echoes of now-butchered people fiddling around with ancient artifacts, upgradeable gear, weapon select wheels and a lore database intent on sapping all enthusiasm for the gorgeous weapons by explaining them to death.  On the other hand, it disappoints from what I expected to see and experience.  The game play is really dated and seems like a Halo 4 on Xbox 360 more than and new-gen game. 


The core components of the 1993 game's appeal are its maps, or rather, dungeons - shifting Stygian warrens of flesh and bulkhead, in which no chamber is without its fair share of false walls, trick floors, mysterious switches, teleport pads and out-of-reach power-ups.
The 2016 version clearly gets this, though it has yet to really surprise me. While compact by current genre standards, the first few campaign maps are agreeably knotty, with all sorts of secrets visible on walkways or dropped invitingly behind malfunctioning doors. 
Innovations
The demons have more spring in their step, too.  Another new addition is the possessed sentry, a former human elite who rocks a handheld energy shield and shotgun - distressing indeed when you're backed into a corner. In general, there's a nice sense of layering to the encounter design, with bog-standard zombies who shamble towards you slowly but steadily while you're preoccupied with more eye-catching threats.
The game's "Glory Kills" melee execution system has attracted the ire of purists - this lets you polish off a weakened, flashing foe in spectacular style with a single button press, showering you in Stimpacks to boot. It certainly sounds like a banal cosmetic flourish, but actually serves a function similar to Bloodborne's rallying, whereby you'll often need to risk close quarters combat if you want to heal up. There's a similar touch of risk-and-reward to managing ammo reserves - you can masticate opponents with a chainsaw to refill your weapons, which again entails putting yourself in harm's way. Later levels will really force you to dig into these systems, in addition to each weapon's alternate fire and the environment.
Overall
I have not played the multiplayer that much because it's not my thing, but I would say the campaign is worth a playthrough or rental if possible.  Honestly, it's not going to win game of the year, but Doom 4 has it's moment.  I must say with Bethesda reputation for quality and innovation, I was really disappointment with the results of Doom 4.  It's 7 out of 10 for me.  I might change my mind in increase the score if the multiplayer turns out to be good and competitive. 

Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...