Showing posts with label The Forest. Show all posts
Showing posts with label The Forest. Show all posts

Saturday, January 13, 2018

Day Z, Forest, Citadels, Dark and Light and More MMO Games Coming to Console 2018



The success of 7 Days to Die on PS4 and Xbox One sparked a movement for developers to turn their alphas and beta games to full versions for console as well.  Some of the games that are coming to console have been in development since 2014 like Day Z, so we will finally get some finished version of the game for console play.  Other games like Citadels or Dark and Light have not been successful on PC and looking for a new home on console to hopefully grow its fan based.  Either way I am excited by the release of these 7 games.  

My co-op buddy BeyondEarthly predicted that many games I have enjoyed alpha versions on the PC will be coming to console soon like 7 Days to Die.  She was right.  Listed below are the MMO games the have been confirmed to come to console in 2018 either as a full game or early access release:

The Forest - PS4 Exclusive











Darwin Project - Xbox & PC no PS4.  Xbox One exclusive


Day Z - Xbox One first and later PS4

Deep Rock Galactic - Xbox One exclusive










Dark and Light - Xbox one exclusive 

Osiris New Dawn - Xbox One


Citadels Forged with Fire - Xbox One first and PS4 Later



Sunday, February 21, 2016

The Solus Project - All You Need to Know


I'm one of those survival horror fanatics that love a good fight and scare. If you're a fan of The Forest, Minecraft and Subnautica then you will love this game. It seems like developers took the best of a few survival horror games on the market and made a futuristic game known as The Solus Project.

The Solus Project is a survival adventure game, in which the player controls an astronaut on a mission to save mankind. His spacecraft crashes on an uncharted planet, Gliese-6143-C. He has to survive on the planet and faces factors such as hunger level, thirst, body temperature or weather conditions. The player explores the planet full of temples and other interesting places


Why am I interested?
One of the biggest unique gameplay options I enjoyed was the weather anomaly.  While gathering resources a tornado dropped out the sky, and it did work on the environment and my character.  I had to teleport to another area just to survive. I heard that weather anomalies will range from storms to meteor showers, so it's something I definitely can't wait to experience. 

It’s clear that the weather or, more generally, the atmosphere of the planet, is lined up to play a key role in how you play The Solus Project. Naturally, disasters like that meteor shower will be a natural enemy that should keep players on their toes. These disasters are obviously dynamic and random, and can kill the player if they’re not careful. More than just random events though, the weather also plays into the basic survival of your character - a lost and lonesome space traveller. Humidity, cold water, even running uphill are all conditions that will affect your character. His body will react to these conditions and it’ll be your job to keep it up and running.



It scared the S**t out me, lol
Have you ever wanted to know how it felt to crash on a strange planet full of strange lifeforms and unknown data?  Well it's your chance to experience it.  Survival games like this have been exclusive to PC, but for the first time you can play a new generation survival horror game on Xbox One which what I really desired the most.  I felt a lot of good games have limited their market by only being available for the PC. Fingers crossed for Banished and 7 Days to Die to make that leap to console. 

There are no “obvious enemies” and there’s also no combat, The Solus Project could be a true example of a game that really tries to capture that ‘connection with nature. Survival games have a tendency to be very game-y: “fetch these five things to make this, kill these guys here to unlock this area”.The Solus Project looks a little different in this regard as it’s much more open-ended and equally realistic (minus the intergalactic space-travel of course). The development teams has also promised that the game will harken back to older titles, meaning complex level design, plenty of secret areas to explore and a willingness to push the player to his or her limits.



Why will it succeed on console?
The Solus Project’s more unusual feature (aside from the obvious agreement with Microsoft) is the focus on storytelling. With all of these basic survival needs to occupy your mind, it’s a wonder how you’ll ever be able to pay attention to the game’s central story. Most games of this nature tend to have an underlying plot that’s pretty simple and often found exclusively within lost notes. The Solus Project is supposedly much more oriented around the tale of a lonely wanderer.

Monday, June 29, 2015

The Forest 0.19 Patch Complete List of Updates



On June 25, 2015, a new patch came out for The Forest.  Here is a complete list of all the updates and bug fixes that developers did for us hardcore players that love a good open world survivor horror game:
  • (multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
  • (multiplayer) Increased priority of mutants, making them smoother/less laggy
  • (multiplayer) Fixed issues with log sled after loading a saved multiplayer game
  • (multiplayer) Typing in chat no longer triggers in game actions
  • (multiplayer) Fixed chatbox being locked when input loses focus
  • (multiplayer) Fire now spreads/replicates
  • (multiplayer) Rope is now buildable
  • (multiplayer) Players will now appear as the correct body type/clothing for everyone
  • (multiplayer) Game invites are now properly queued
  • (multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
  • (multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
  • (multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
  • (multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
  • (multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
  • (multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
  • You can now toggle the color of stick markers (SP only)
  • Fixed Stick Marker flying above floor (not retro active)
  • Fixed several tree structures which did not properly save which tree they are built on (not retro active)
  • Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
  • It is now possible to build small structures (like log holders ;) on top of rafts !
  • Added collision box to log holder
  • Cut down trees are now accounted for by the tree occlusion system
  • Improved building placement formula, now handles better big height variations like you can have near edges of floors
  • Deer will react more to being shot with arrows
  • Deer can be seen nibbling at bushes sometimes
  • Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
  • Armsy will attack structures more often and deals more damage
  • Improved animation for Armsy behaviours
  • Improved animation for Virginia
  • Crocodiles can now swim and attack player in water, also have more health and deal more damage
  • Fixed player arms not aligned to mutant sometimes during drag away cutscene
  • Fixed water vanishing at some angles from the camera
  • Fixed pickups looking solid white when viewed underwater
  • Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
  • Fixed judder when sprinting and low stamina
  • Player must stop running now before stamina will recharge
  • small delay added to stamina recharge if you run out of stamina while sprinting
  • New plane dirt chunk added to plane crash
  • New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
  • Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
  • Saving now archives the previous save file in case you need to restore a backup (local only)
  • New save slot selection screen when saving in game
  • Save black screen is now in sync with the time saving takes
  • Improved cloud save management
  • Added “Equiped” status display to rebreather inventory tooltip
  • New mutant type “pale skinny” added to caves
  • Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
  • Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
  • Improved terrain around beaches
  • New small burial sites added
  • Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
  • Fixed some winter pine trees sitting on ocean
  • Happy birthday trap is now twice as wide
  • Noose trap has a wider trigger zone, making it easier to catch enemies
  • Lighting camp fires now requires player to hold the lighter over the fire until it is lit
  • Enemies will react properly to walkman placed as a distraction device
  • Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
  • Added a 60s delay in between displays of lighter tutorial
  • Burning weapons & arrows no longer burn things when not attacking with it
  • Burning weapon stay up longer when idle but use fuel quickly when attacking
  • Burning arrows no longer damage owner player when fired
  • Cave combat layout tweaks for balance
  • Player feet sink slightly now when walking through sand and speed is slightly reduced
  • Some collected story items are now stored in back of survival book in notes section
  • Standing fires are now destroyed upon collision with enemies
  • Timmy photo added to backpack as reminder to be a better parent
  • Player camera no longer clips through terrain when entering a rope from above
  • Better position of exit rope trigger on fishing stands
  • Removed weird delay on gravity when exiting a rope
  • Pickups added to top of some fishing stands
  • Animation added now when player drinks at ponds/lakes
  • Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
  • Revamped multiplayer start game UI to be compatible with gamepads and save slot system
  • Cave mutants can be found sleeping on the ceiling again
  • Plastic torch now rotates more in line with camera, making it useful to look up and down
  • Pale versions of armsy/vag added to world. Faster, stronger, with more armour
  • Underwater fog added!
  • Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
  • Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
  • Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
  • Fixed flare gun sometimes hitting player when firing
  • Smaller scale on stealth armor leaves to make things easier to see
  • New art added: Boar skull, boar skull on stick, boar decorative statue
  • New prop added : Lifesaver
  • New prop added : Skull pile
  • Cave 9 added
  • New usable item added: Compass
  • New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
  • Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
  • New art added: better looking Lichen rock
  • Lowered amount of sharks and moved further away from shore to avoid sand sharks
  • New props added to cargo crate
  • Added physics to (some) hanging bodies, hit them and see them swing around
  • North area cold is now only occurring in the higher mountain part and no longer on the beach
  • Fixed fires not being lightable after burning out once
  • Fixed exploding trees leaking objects
  • Aligned turtle shell to upper part of tarp to make it easier to find in inventory
  • (audio) Added sound effect to metal door opening/closing
  • (audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
  • (audio) Better balancing of wind, falling leaves and animal footsteps
  • (audio) Fixed missing distant calls between mutants
  • (audio) Boar attacks and feet sounds added
  • fixed dead bodies moving away from player when picked up and dropped repeatedly
  • You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
  • Increased tree draw distance for the Ultra High draw distance setting
  • Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering

Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...