"Ryu, you'll never find the answer you are seeking if you just proceed blindly. Take some time, stop and think on your path. Ponder where you've been and ultimately, where your fist will lead you."
~Gouken
"I understand that Master. I'm going to work harder, and I'm going to get stronger!
~Ryu
For those of you that want to come and try your hand at being a Master of Martial arts in Street Fighter V, then here is a few tips and tricks to get you ahead of the competition.
Birdie for the Win
If you're like me and you spam those projectile moves or hit knee kicks until you chip away at an invincible opponent, then you will appreciate these tricks and tips. In order to get the maximum return on your investment of learning character moves list then play as Birdie. He has a lot of health and hard hitting moves that are simple to learn. Half circle backwards or forward will do a lot of damage.
V-Gauge and Reversals
In Street Fighter 5, Capcom have introduced a new bar that sits on top of your EX Meter. The V-Gauge builds up as you lose health, so characters with low health (such as Nash) are able to build their V-Gauge up quicker than a more robust character like Birdie. This can be used for a lot of stuff, but one of the most useful utilization of the V-Gauge is a V-Reversal. This move can be executed by pushing forward and all three punches (or kicks, depending on the character) at once. It can be used in a pinch to escape from deadly combos, provided you're already blocking.
Don't Jump!
For some players. it can be tempting to jump forward into an opponent and open a combo. However, this can leave you incredibly vulnerable and open to a 'punish,' a combo specifically designed to take you down when your opponent sees an opening in your defenses. Most characters have a specific anti-air move that can shut you down immediately. It's a tough habit to break but once you gain full control over movement you'll be playing much better.
V-Trigger
Another use for the V-Gauge are V-Triggers, a mode that powers your character up and can grant new abilities that can change the tide of battle. This is not a comeback mechanic like the revenge meter in Street Fighter 4, which was used for instant, high damage Ultra combos. Instead, the V-Trigger activates more special abilities for your character; play around with different characters to find your favorite V-Triggers and understand the trump cards that your opponent can throw at you. My personal favorite is Ryu's Denjin Renki, which enables you to charge your Hadoken, and at full strength can break through shields and build up your Critical Arts meter to gain access to your super move more quickly.
Train in between matches
You can enable Training mode in between matches to ensure you always remain concentrated and ready to fight at any time. Spend that time breaking down your character: what normal attacks connect into each other? What could be a good 'poke' to keep distance? Keep these things in mind while in training mode, as when you fight against an enemy, every single piece of information is useful to you.
Things like knowing to do a light punch with a long range could take your opponent out of a combo, and give you an opportunity to fight back. Keep exploring your character in Training mode; the benefits will surely help you in the long term.
It's all about that space, no trouble
It's not a good idea to rush into your opponent, mashing every button as you move. Keep an eye on what they do when the round starts, try to predict what they might be about to do, or what they're trying to make you react to. The space in between the characters is the key to planning out strategies. Many characters have a projectile move that can be used to keep this buffer between you and your opponent, and you should only rush in when you can combo and keep the pressure on your opponent up. When they start to fight back it's called a 'trade' - when this happens it's usually best to put up that barrier of space around you again and recuperate from the assault.
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