Showing posts with label dlc. Show all posts
Showing posts with label dlc. Show all posts

Wednesday, April 5, 2017

Dead Rising 4: Frank Rising DLC


"It's not too late to say you're sorry.  We're really both to blame when you think about..."
Frank West - Dead Rising 4

It's been a minute has isn't my friends.  Well, a lot has happened, but I will stick to business as usual. Seems like i'm not the only one that is back.  Frank West has found a way to come back to life in the Dead Rising 4 last DLC: Frank Rising.

Frank Rising DLC plays more like an alternate ending to the Dead Rising 4 game.  At the end of the game, we were left with a cliff hanger that Frank sacrificed himself to save Brad and Vick. Frank died falling from a helicopter just to be eaten by zombies.  All fans thought no way this is how the hero of the series meets his end after all he has survived.  Well, it was the true ending for Frank.  The DLC opens with a horde of zombies snacking on the remains of Frank body.  We watch with sad eyes seeing our hero is 100% dead and with a few chunks of flesh and clothing missing Frank is reborn as a super zombie.

With glowing lime green eyes, Frank changes sides and begins attacking humans as part of the zombie team.  Frank gains new abilities like acid vomit, sound wave created from a Skyrim like roar, eating others to regain health and pouncing on victims from a long distance.  Franks rampage with his new zombie friends is ended by Hammond opening an AK-47 clip on him.  When Frank takes a seat on a throne, Hammond recognizes him. The next thing we know is Frank being held in a cell where he was receiving treatments to become human again.

Due to some zombie science help by a researcher name Dr. Blackburne, Frank is resurrected as a half human and half zombie. The treatments cause adverse effects on Frank.  Zombies attack him because he is some what human, but he can't use human weapons or drive human .  Frank's new goal is
to gather all the solitary wasps known as princess wasps and take them to Barnaby science lab and try to make a cure to be human again.  The princess wasps alter the data in the zombie parasites and make Frank somewhat immortal.  Also, you have a timer to get this done and a short one. So, you really have no time to explore or stray from the task or long-term goal.

As I played this DLC, I felt developers could have added this DLC to the end of the game to resolve the story like they did with the original Dead Rising and the add-on would not have taken anything away from the game.  I really think, developers were debating on killing Frank off and judge whether fans missed the pioneer of the Dead Rising franchise.    It was a good DLC to restore Frank's humanity, but the ending will seem not worth it to bring Frank back tbh.



Tuesday, September 6, 2016

Fallout 4 Nuka World DLC: All Endings




"From here on out we're stuck together because what it took to get where you are now, the burned bridges, the salted earth, there is no going back.  Like it or not you're one of us.  A cut throat, a killer...A Raider. As luck would have it.  It seems this was the life you were meant for.   Sorry boss.  Take it from experience.  There is no point in fighting who you are.  You can only either let nature consume you, fall to booze and chems like the rabble around this place or you can embrace it.  Let it drive you.  With that in mind, I hope you appreciate the earnestness when I say...welcome home Boss!  Here is to a bright future."
     - Mags, Operators Leader

If you thought you were going to have a fun censored DisneyLand knockoff  DLC, then obvious you aren't used Bethesda irony and sarcastic metaphors.  In Fallout 4 last DLC, Nuka World, you challenged with being leader of 4 gangs that run a corrupt amusement park where innocent travelers are tricked by a lie of helping those in need and forced to fight to the death or become a slave to the bandit anarchy crime syndicates.

In Nuka World there are 4 Factions that run this sadist paradise:

Raiders
Hubologists
Traders
Gunners

If you accept the challenge of managing in Hell hole full on disloyal, disrespectful, degenerates and anarchist then this is the add-on for you.  The DLC opens with you trying to defeat a Mad Max like maze of traps and blood thirsty upstart bandits looking to prove something or make a name for themself by gunning you down. After you overcome their challenges and prove your the alpha male or female in charge, then all the factions bow down to you and "let you" take charge of the place.

When I say "let you" take charge of the place, I mean they really only let you have political power to act as a non-bias leader that governs all bandit factions, and not let anyone faction have more leverage over the other. 


This DLC has real gang mentality and organized crime done with a mafia like twist.  At one point you're asked to make a tough choice of living the rest of your life sleeping with a gun under your pillow for safety or putting a bullet in head of the 4 faction leaders, Nisha, Mason, Mags, and William, then restore Nuke World to the peaceful free trading post that all assume it would be. The problem with putting a hit one leader of Disneyland causes all their followers and NPC to turn on Walt Disney. 

""Free and in charge today, tomorrow you'll be somebody slave.  Ain't life somethin.  After everything we done for them, they turned on us. Ungrateful shits! I expect more from Nisha at least. "
        - Porter Gage

Well Boss, you have to decide what direction you want to take.  The old saying you can't please them all, so decide which ones you value the most and which ones you want to screw over...holds weigh here.  
Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.
There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted. You can guarantee you'll end up with the two you want by splitting the land at the Nuka World park 3 to 2, and leaving the other out. Also, bring the raider groups that you like to raid with you during quests after Grand Tour in order to gain more favor with them. See the Perks you gain for each of the raider factions under "Power Play Rewards" below.

"What should we do? We keep going! We take over more settlements in the commonwealth. We take what we want, and we keep taking until we own everything. Oh, and let me make something clear. I appreciate what you've done, but don't go thinking we're friends. We ain't. I'd still happily kill you if enough caps were involved."

- Mason, Pack Leader

Home Sweet Home and Consequences of Going Full Raider

You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's Settlements system. You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely. You'll then be building it for the raiders.
You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. If you attack Minutemen, Brotherhood of Steel or other factions in the process (even if they're defending) you will permanently damage your reputation with that faction.(A reader warned this happened to them below.) You should make a backup save if you're unsure you want to go this route. You're going full raider if you attack, and it's impossible to finish the Nuka World content without the following consequence - permanent loss of standing with the Minutemen.

"It's like dealing with some rotten little kids, lashing out for attention. Better to die in a fight, then live with the consequences of the own stupidity"
      - Nisha, Disciples 

Losing Standing with Minutemen

Peaceful Bullying
This 100% requires speech checks and or paying off the Settlers. I tested this a lot and determined that for each stage of the quest you complete, Preston Garvey will get more upset. There's 0 impact until you start to take Outposts for the Raiders in Home Sweet Home. He'll gradually come to disown you and accept 0 orders, though he won't attack at first. This will stop endless Settlement quests, for sure! If you go the peaceful route and simply bully the Settlements, you'll reach the tipping point with him alone when you set up the second and third Raider Outposts. Again this is even with simply bullying and 0 violence.
Killing Minutemen & Settlers
If you go with violent actions, ALL Minutemen will hate you as you must kill them when they show up to defend the Settlements you raid (including Ronnie Shaw and named NPCs belonging to that particular faction). Keep all this in mind. You're helping raiders, and that goes against everything the Minutemen stand for, so there's no way around it.
Raid On
However, as Kris says below, you will not have an unkillable Preston Garvey attacking you forever. It only lasts a few days. This means the Minutemen could still be used to finish the game. Preston will never be your follower again, and you cannot get his companion Perk. It is a good perk, but so too are the raider perks. You could of course get his first.

Power Play Rewards - Nuka World Ending

You'll only get this far if you actually go all out as a Raider. During Power Play, you'll get to enable the park's power and allow some additional exploration that wasn't possible with everything off. However, you have to fight off the faction that backstabs you because they feel jilted.
As I said above, you can pick which Raider Factions will stick with you by favoring them in land division and bringing them along to raid. What dictates which faction you should side with and who gets to claim what land in the Nuka-World Park is largely taste, but many players will do it based upon the Perks the Raider Factions have to offer. Here's a rundown, copied from my page about the new SPECIAL and Faction perks offered in the Nuka World DLC:
  • Disciples Faction - Chosen Disciple Perk. Any kills made with a melee weapon will restore 25% of yourAction Points.
  • Operators Faction - Ace Operator Perk. All guns with a suppressor attached will get a 25% damage boost, permanently. Additionally, your character gains a 10% boost to sneak abilities when in the shadows.
  • The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.

You'll Get Two Perks and Additional Rewards

After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group. There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.

Tribute Chests

Another nice reward are the tribute chests from each of the five zones of the park. Since you're the Overboss, you deserve a cut of what the raiders under you make - this is kind of how your Settlers give you supplies. Only since they're raiders, they will give you chems, money, and weapons/armor directly. Of course, plenty of Nuka Cola as well. Each of the three factions has a set loot table for what they'll give in the tribute chests, but it's hard to track it all down - it doesn't offer end-game gear, just different types of weapons and armor you'd inevitably sell. Nothing amazing, but it certainly helps and you're able to fast travel to the various zones and pick up your loot every so often.
Raider Outposts and Settlements you've convinced to supply the raiders will also pay tribute. This goes in your Overboss chest back in Nuka World. It's yet unclear how often Settlements and Raiders pay tribute to you but is likely related to time played.

You CAN have Settlements and Raider Outposts after Home Sweet Home

You'll have to give up 3 of your Settlements to Raiders to finish the DLC. As far as I'm currently aware, none of this will affect the others. No one has to know you're the notorious leader of a raider gang. When it comes time to setup Outposts, you should just use Settlements you care little about and use them to supply the settlement you raided.

Good Ending: The Open Season Quest

Very early on in the DLC, you can speak to Doctor Mackenzie in the Market in Nuka-Town and get theOpen Season quest. She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World. This is just a shortcut ending. You can still do a good bit of what Nuka World has to offer in terms of exploration as the whole land mass will still be there, but you'll ruin some of the potential quests and the ability to grant land to the raider gangs. Read the linked guide to see how far you probably should go - hint: at least finish The Grand Tour!

Monday, February 29, 2016

Naruto Ultimate Ninja Storm 4 Shikamaru's Tale DLC


My favorite character from Naruto is finally getting his due. Get ready for the 1st DLC pack that contains so much content for the Naruto Shippuden fans! Get Shikamaru's Tale Extra Scenario, exclusive costumes, Combination Secret Techniques, and in-game items on 3/15!

Last week, Bandai Namco confirmed exactly when Naruto Shippuden Ultimate Ninja Storm 4 fans will be able to enjoy the Shikamaru’s Tale DLC pack. With the additional content being very close to release, the Japanese publisher has shared a new trailer showcasing its content.

The Naruto Shippuden Ultimate Ninja Storm 4 Shikamaru’s Tale DLC pack, which has been originally revealed not too long ago by popular Japanese magazine Shonen Jump, includes a three hour long DLC scenario focused on Shikamaru. The new scenario is based on the official book starring Shikamaru, set two years after the events of the Fourth Shinobi War.

The Shikamaru’s Tale DLC pack doesn’t include just the additional scenario, but also an additional costume for Naruto, four new Combination Ultimate Jutsu techniques and more. You can check out the new trailer right below.

The Naruto Shippuden Ultimate Ninja Storm 4 Shikamaru’s Tale DLC will be available for download for all Season Pass holders starting from next week, March 8th. Everyone else will be able to purchase and download the additional content from March 15th.

The Naruto Shippuden Ultimate Ninja Storm 4 Season Pass grants access to all the additional content that will be released later in the future for the CyberConnect 2 developed game. Among the content will be new sub scenarios, new combination techniques, new costumes , new Ninja Info Cards, new Matching Voice, costumes from previous Naruto games and extra playable characters.

Wednesday, February 17, 2016

Fallout 4: Three DLC Add Ons Confirmed, Prices, Release Dates, Chance to be a Beta Tester!


Since Fallout 4 launched, it stands as Bethesda most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what they’ve created – the first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.

Fallout 4: Automatron
Price: $9.99 USD | £7.99 GBP | $16.95 AUD
Release: March 2016


Premise:  The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!


Fallout: Wasteland Workshop
Price: $4.99 USD | £3.99 GBP | $7.95 AUD
Release: April 2016


With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more!

Fallout: Far Harbor
Price: $24.99 USD | £19.99 GBP | $39.95 AUD
Release: May 2016


A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

And more important, that this is only the beginning.  Bethesda has plans for far more. More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD) on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes - you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time: anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

Want a chance to play these add-ons early? Bethesda will be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on Bethesda.net. In order to apply, you’ll need to create a registered Bethesda.net account. Bethesda will be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.

Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more.

Also, Bethesda is hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. They're currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming.

I can’t wait to play more Fallout! Love you all and thanks again for your continued support!!

Sunday, October 18, 2015

GTA V DLC: Low Riders


Rockstar Newswire 
confirmed new downloadable content for GTA V to expand upon the game’s online multiplayer mode. Like all add-ons released thus far, the developer is adding additional features specifically to GTA Online through a free title update.

Grand Theft Auto Online Lowriders


The upcoming update will add a new vehicle modification shop to GTA Online that specializes in transforming cars into fully decked-out lowriders. These new customization options give users the ability to personalize six different vehicles with several new interior choices for upholstery, dashboard dials, and shift levers.



For gamers that aren’t into lowriders, the next GTA V DLC will also include a few other features that aren’t tied to the new vehicles customization options. Actually adding some new activities, the new update includes several new co-op missions to Grand Theft Auto Online. Adding to the existing contacts, players can get the new missions from Lamar.

Hate to end on a sour note but the DLC is only available for PC and  new generation consoles like PS4 and Xbox one.  Rockstar states the reason that they didn't develop a low rider dlc the other consoles was due to memory space issues they may occur. 

Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...