Tuesday, June 23, 2015

For Honor



Preview materials for For Honor depict skirmishes between Knights, Vikings, and Samurai in large-scale engagements. Centered around a system called the "Art of Battle," For Honor depicts a brutal melee combat focus with a series of stances and authentic close range weapons appropriate to the warrior and period.



Characters in For Honor are assigned to color-coded teams and participate in large-scale battles alongside and opposed by AI and human characters.
Overarching factions include Knights (The Legions), Vikings (The Warborn) and Samurai (The Chosen), each with their own combat specialties.
Players will be able to choose between both male & female characters, and the game will feature named characters with personalities.
There will be a variety of multiplayer modes similar to common FPS modes.
Map cycling is based off of popular First Person Shooter games, with constant team rotations and map changing along proven systems.
The only currently known mode is Control. Two teams of four heroes must fight to control 3 points on the map, one of which is usually the main focal point of both armies' NPC fighters. A team gains points for as long as they control a point, and the point must be clear or enemy players, or have routed the NPC army. 
If a team can capture all 3 points, the enemy team will no longer be able to respawn. It is up to the team with the control points to defeat the remaining players before a control point can be re-taken.
There isn't a lot of marketing for the game For Honor which is odd.  Makes me believe it's not finished.  There isn't a release date either.  Game is in alpha testing so as it develops hopefully there will be more information. 

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