Sunday, February 14, 2016

Walking Dead Season 6 opener: Who Made It?



"Faith without works is dead"
- James 2:26

Wow!  This was by far the best action packed and story driven episode of the walking dead ever!  It really challenged my mind and integrated the events of the comic book well which was previously ignored for must of the tv series.  I know some of you are dying to know who died on this episode of the walking dead, so I will get to the point. 


The show opened with our first introduction to the Negan army holding Darly, Sasha and Abraham up.  Words were said and the situation looked like it was going to go from bad to worse.  Seems like Negan's group has control issues and don't like to be asked questions on who they are and what they do.  The gang's leader stated he had a history of killing first for fear factor and asking questions later, but he held back because felt the trio were "honest folks".

Darly was taken away from the trio to reveal what supplies they were hiding. Abraham and Sasha tried to ask their captures questions but all they got was hostility.  Soon the situation lead to Sasha's and Abraham's execution for questioning the Negan gang reasoning, but Darly saved the day by blowing up the bikers with a missile. Sasha, Darly, and Abraham survived.


The next scene was too graphic to show it all.  Basically, Sam had a panic attack in the middle of the horde and got his whole family killed.  This lead to a domino effect of death.  

On the talking dead, director Greg Nicotero said "Jessie sealed her family fate when she didn't train Sam to cope with the zombie reality that exist now."

Once Sam and Jessie got eaten alive, Jon snapped and attempted to take a shot at Rick.  Instead of hitting Rick, the shot hit Carl which caused him to lose his eye. Out of rage Michonne killed Jon, and she single handedly cleared a path to safety for a shell shock Rick and the injured Carl. 


A lot was happening at once, so it's hard to explain it all in sequence because continuity was not a strong of this episode.  After the wolf leader kidnapped he spent a good part convincing us he is crazy add, lol. He was challenged by Denise beliefs and courage while being afraid of his radical beliefs. In the end, he changed and sacrificed himself to save Denise. 


Glenn and Enid set out to save Maggie without weapons and gear.  Eventually they found a church with a strange message written on the: "faith without works is dead".  

On the talking dead director Nicotero said it foreshadowed that if they survivors wanted to save Alexandria, then they have to stop running away and defend it! This unleashed a domino effect butt whipping.  Enid found a gun and ammo hidden in a bible and with that alone they sat off to save Maggie.

Well Glenn got in over his head again. Too many zombies swarmed Maggie's hiding spot, and the zombies nearly rock her and Enid off.  Glenn sacrifices himself to be a distraction. We think we see the final moments of Glenn, but Sasha, Darly and Abraham show up and unleashed a cloud of semi-automatic fire on the horde to save Glenn.  Glenn must have a luck perk bc he seems to survive the most dire scenarios.


Following the injury of Carl, death of Jessie. Sam, and Jon, Rick goes postal and attacks the zombie horde alone.  Inspired by Rick's effort, the citizens take the streets to retake Alexandria from the zombie horde.  It was twenty minutes fighting!  Every able body fought the horde including the priest and Eugene.  No one lost their life in the battle.  In the end, Carl was alive but lost his eye the city of Alexandria was zombie free again.


A lot of questions were left unanswered and new threats like Negan presented the group with challenges that will be revealed in time or if you read the comic book you know a lot of death, chaos, war  is ahead.





 






Saturday, February 13, 2016

The Walking Dead Michonne Video Game Secrets


"People with nothing to hide don't usually feel the need to say so"
                                                                      ~ Michonne


Valentine's Day will be the awaited premiere of season 6 for the Walking Dead TV series on AMC, but there is another interesting project i'm sure fans can be excited about. The Walking Dead: Michonne - A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman's best-selling comic books, portrayed in-game by award-winning actress Samira Wiley (Orange is the New Black) instead of Danai Gurira.



Development for The Walking Dead: Michonne was delayed several times because of a decision to take Michonne's character from being integrated into the storyline of previous Walking Dead game to a stand alone miniseries game for Michonne.  Haunted by her past, and coping with unimaginable loss and regret, the story explores Michonne's absence between issues #126 and #139 of the comic book. Over the three episodes of the miniseries, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group... and what brought her back.


Press Release: The Walking Dead: Michonne - A Telltale Miniseries will premiere its first of three episodes, 'In Too Deep,' this February 23rd on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, followed by a release on compatible iOS devices via the App Store, and Android-based devices via Google Play and the Amazon App Store starting February 25th. The second episode in the miniseries, 'Give No Shelter,' will follow in the month of March, and conclude with the third episode, 'What We Deserve,' in April. All three episodes in the miniseries will be available for purchase at the cost of $14.99 USD or equivalent when the first episode debuts, including access to the second and third episodes as they become available.


Also, because of the development of The Walking Dead: Michonne, Season 3 of The Walking Dead video game will be pushed back.  TellTale games are really anticipating great success with this project, so they are awaiting feedback from consumers of The Walking Dead: Michonne to make future decisions on the development of The Walking Dead.

For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com and www.TheWalkingDead.com.

Wednesday, February 10, 2016

Naruto Shippuden Ultimate Ninja Storm 4 Review Plus a Free Year Subscription To XBOX Live Giveaway


"Sasuke...do you remember? The entire village hated me.  One bad move, and I could have ended up just like you, and ended up all alone.  But I felt better, knowing there was someone out there exactly like me. I was happy to be your friend".
                                                                           - Naruto

Naruto Shippuden Ultimate Ninja Storm 4 is the game that concludes over a decade of entertainment from my favorite anime/manga.  MAJOR SPOILERS AHEAD.

Well, it's not a spoiler if you're a fan of Naruto because most likely you read the manga which concluded the series a few months ago.  Unfortunately, the TV series is doing what it does best which is continue two consecutive seasons of spoilers to drag the series out and get more profits.

If you stuck to the manga, then you won't be disappointed nor surprised at what you will see when you play Naruto Shippuden Ultimate Ninja Storm 4.  You get to the story of an immature outcast boy develop into a respected leader of his community by overcoming obstacles and gained the trust of various citizens in the ninja world.

Story
Due to their beliefs/Nindo (way of the ninja), Sasuke and Naruto quarrel throughout Naruto and Naruto Shippuden.  Sasuke was a realist that saw the world for what it is, and Naruto was an idealist that saw the world as it could be.  Unconvinced either view was correct, Sasuke eventually left to Team 7 up with exiled ninjas like Orochimaru and Madara in order to gain more power and make his goal come true.

In the end, Sasuke's beliefs were driven by fear, hatred and abandonment issues.  With all his family dead because of his older brother Itachi's "God Complex/sacrifice the few for greater good", Sasuke embraced solitude and replaced fear with power, love with hate, bonds with solitude. In the end, what turned Sasuke around was Naruto's outreach effort.

Naruto tried hard to connect and stay involved with Sasuke, and eventually Sasuke allied with Team 7 again on the battlefield of the Third Great Ninja War.  If you're a fan of anime, then you will appreciate this joking reference: 'with all the main characters that died on The Third Great Ninja War of Naruto Shippuden, I thought I was in an episode of Akame ga Kill, lol'. Due to war and a culture of deliberate indifference, Team 7 were the last survivors until the sage of six paths revived some.

The real message I wanted to drive home was Sasuke's realization that no one can stop the inevitable cycle of war and hate.   It would have been easy for Naruto to attack Sasuke with the same hatred he gave. Instead Naruto told Sasuke, he was a member of his team, his family and his friend.  No matter how much Sasuke hated Naruto, Naruto accepted Sasuke as one.  In the end, Sasuke decided to work with Naruto to help the world instead of destroying it.  The series concluded with Naruto and Sasuke being cleared on their crimes, and we saw a glimpse of their offspring.


Gameplay
Naruto Shippuden Ultimate Ninja Storm is filled with very touching and tough love moments the only way anime knows how by kicking butt for 22 chapters.  I mean the graphics and improvements on the fighting system alone are worth a play through if you just a true video gamer.  I particularly played the game to see how the anime series concluded, since I don't like straining my eyes reading scans of the manga from uploaders.

Naruto Shippuden Ultimate Ninja Storm 4 is a solid game loaded with bonuses and surprises that will keep you interested even if you're not a fan of the anime.  It's a great fighting game that is different and gives you an experience with interactive environments, team beat-downs, and well-timed cinematic combinations that require accurate user controls to execute to perfection.  I won't rate the game because it's not needed.  JUST PLAY IT and ENJOY!

Below is a link to a site that will give you some gaming kits and free stuff.  Thank you all for you're support.  Love you all!!!

Saturday, February 6, 2016

Top 10 New Release Video Games For February 2016


10. Street Fighter V - February 16, 2016  for PS4 and PC
Loaded with 4 new playable characters, tweeks to parry and power-ups attacks, as well as more interactive environments, and an expanded online system which is very important to me and other hardcore gamers.  I remember one of my biggest disappointments with Street Fighter IV was the lack of competition, to be honest no one was online, lol.  The online people online were trollers looking to level up off rookies.  I hope they fix that.  I don't like being in a pool with veteran players that looking to score points off me, b/c i got the game 2 months later.



9. Firewatch - February 9, 2016 for PC, PS4, MAC, Linux
It's an Indie first person game that is an adventure exploration game.  It tells the story of a park ranger going through a divorce and some odd things happen that you have to figure out as a big mystery that needs to be solved.  The main character seems a bit pathetic and has a co-worker constantly using suggestive sexual language to get him to loosen up.  There is a lot of mature content in this game, so it's not for the younger gamers. 


8. XCOM 2 - February 5, 2016 for PC
To steal a line from Drake, "by the time you read this, it's already too later".  It's out and its a good game.  There are a lot of improves to the game this time around. The game is highly detailed customization, loot rewards from fallen enemies, and a challenge that I enjoyed playing. 


7. Fire Emblem Fates: Birthright/Conquest, February 19, 2016 for 3DS
Two separate games that you can get bundled together but overall they are very similar.  First time in a Fire Emblem game where your customize avatar is the main character.  The whole storyline is based on you. There is a whole new area that will allow you to walk around and build a relationships with fellow characters. 


6. Plants vs Zombies Garden Warfare 2 - February 23, 2016 for PC, Xbox One, and PS4
The multiplayer of the original was an unexpected hit.  This time around there are six new plant and zombie classes, a zombie version of zombie Ops called graveyard ops, 24 player mode and you can play solo.  You don't only have to play online.  It's a good family friendly game that all can enjoy. 


5. Naruto Shippuden Ultimate Ninja Storm 4 - February 9, 2016 for PC, Xbox One and PS4
This game is a major spoiler alert for fans waiting on the TV series to stop showing fillers. Basically this video concludes the final chapter of Naruto Shippuden, and it will give you a sneak peak of the new generation of Leaf Ninjas with Naruto as the 7 Hokage.  Yes 7th b/c Kakashi is the 6th Hokage. Haha spoiled it for you. The wall run ability is back, with the ability to break weapons and armor, elemental damages is in full effect with the ability to burn people and environments with fire is amazing.  The full cast from Naruto to Naruto Shippuden is there, so it's a fun time to have and enjoy.



4. Unravel - February 9, 2016 for PC, Xbox One and PS4
A physics based mixed with platform featuring a character that is made of yard.  The fact the character is made of yard ties into the gameplay.  You use yourself as a rope, ball, way to swing yourself around and solve puzzles.  It looks like a thinking game, and that means a challenge.  It had a huge positive reception at E3 so people are excited for this one.



3. Pillars of Eternity: The White March Part 2 - February 16, 2016 for PC 
It's an expansion from Pillars of Eternity.  I love RPGS so it's aligned right with what I expect and want to see.  It has higher level caps, new quest, new abilities,new companions including a new barbarian companion, and a storytime mode that allows you to cruise through the story without actually playing the game. 



2. Dying Light: The Following and Enhanced Edition - February 9, 2016 for PC, Xbox One and PS4
It's an expansion of the original that gives you an entire new open world the same size as the original world.  In this expansion, there are new weapons, enemies, vehicles you can drive and steal gas, you can customize the vehicle as well.  Also, there will be an enhanced edition that will include the original game, all the DLC content and expansion world. 



1. Far Cry Primal - February 23, 2016 for PS4 and Xbox One
The reason Far Cry Primal made the number spot is due to the fact that it is a game changer.  Name a survival horror action adventure that is sat in 10,000 BC!  Oh yeah it's on the level of innovations that have never been done before but done to perfection.  Featuring a storyline that is in another language with a lot of body language that you can appreciate mixed with a primitive combat system that consist of spears, bows and arrows, stones, and throwing objects there will be a challenge for gamers that are comfortable pulling out a gun and rampaging on the level.  There is a lot going on from tribal warfare to base building to taming pets/fighting companions.  Developers really tried hard here, and I expect the game to be the Game of the Year






Is Beyonce's New Video "Formation" too Politically Charge? - See for Yourself



With an expected stellar appearance at Super Bowl 50 from the world's best living performer, Beyonceshe has taken an opportunity use her celebrity to address America's social injusitice and hate made towards her family.



Beyonce's new video Formation alludes to the city of New Orlean's history—from visuals that conjure the free Creole women to Hurricane Katrina and her daughter.  The video opens with the clip features shots of Queen B lying on top of a sinking New Orleans police cruiser as well as a graffiti’d wall that says, “Stop shooting us.”



There’s also a scene of a black child in a hoodie dancing in front of a line of police officers in riot gear. At one point a man holds up a newspaper called “The Truth” with an image of Martin Luther King Jr. on the front page captioned, “More than a dreamer.” Blue Ivy Carter, Beyonce’s daughter, also appears in the video.


The video is viewable for now. so click on it below.  You know the tidal and Youtube war will have the video gone in a minute.  I never understand why you have to pay for what used to be free?  To me the social media is free advertising by fans that help drive demand for consumers to make purchase.







Thursday, February 4, 2016

XCOM 2 - All You Need to Know Before Making Your Purchase


Are you a human or a number on a spreadsheet?

Taking place 20 years after humanity shockingly lost the war we played in 2012’s excellent XCOM: Enemy Unknown, you lead the rebel squad in a fight to overthrow a decades-long alien occupation of the Earth. In XCOM 2, you march a four to six-person squad into battle against -superior alien forces.

What I love the most about the XCOM series is its unpredictability and dare of attachment to your customized soldiers. While playing I consider myself a tough as nails Commander that makes the best decision possible given the intel i have on my enemy. But XCOM will make you shed a tear while watching your squad of rebels get wiped out from the roll of the dice turn-based combat engine. Sometimes their is no upgrade that can counter your bad luck, or a poor decision that results in your squadie getting left in the open exposed to an alien's overpowered attack.

Turn-Based System
If you're results-oriented or a big fan of percentages, then you will love XCOM 2. Before you attack, you are given a display of your success rate percentage or your chance to kill and damage you enemy. Deciding whether to take cover near by half or full shielded areas reduce or increase your defense from enemy attacks.

Diversity Matters
Nothing like being enslaved and facing the end of the world to make you band together for the common cause of freedom, lol. In XCOM 2, developers wanted to focus on ensure diversity inclusion was a top priority.   Developers stated that gender, race and nationality do not play a factor in your attributes, so each character was designed with random attributes to benefit the squad.

In a interview, Firaxis Senior Producer Garth DeAngelis said, "The company philosophy is to build game experiences that stand the test of time—it just follows that most of our games have this natural representation of diversity. Since the world is a part of our game experiences, for both Civ and XCOM, it speaks to a global audience more naturally. But all in all, we’re a gameplay and experience-driven studio, and we simply want to create engaging and fun experiences for all types of people."

Intelligent AI
This time around, enemies are geared to compensate for the concealment advantage. The Advent Shieldbearer is a prime example of this: if an enemy survives and isn’t disabled, it’ll activate a power that gives it and every ally around him an energy barrier that’ll absorb some significant damage. You have to be careful about who you shoot first, because it makes a big difference who’s alive when they start fighting back.

When you take out two of the three aliens in a group, the last one may be smart enough to retreat and group up with another nearby group. The AI displaying a will to survive, gives you one more thing to leverage when engaging enemies: leave no survivors, or the next fight might be harder.

What is new?
XCOM’s five soldier classes received an upgrade with new and diverse ability sets. The Specialist’s remote hacking and healing abilities introduces risk-reward opportunities, especially against robotic enemies. Augmenting those abilities with weapon upgrades such as combining a Sharpshooter’s Killzone skill with a high-capacity ammo mod lets him take up a six reaction shots in one turn.


One great change is the way you have to manage the engineering staff by assigning them to specific rooms. They can accelerate build times or accelerate progress on things like soldier healing times or increasing power output. You can see their names and faces once in awhile, making them feel like people rather than a number on a spreadsheet, even if they don’t have unique stats. Unfortunately the science staff doesn’t get the same treatment – they have names, but after you recruit them you’ll never see those names again.

The character creator very limited with a small number of faces available with no sliders to adjust them, the only body type is peak physical condition, and accessories like hats and glasses are sparse. Oddly, modders will fix this problem.  

For base-building you don’t have to stress out about adjacency for resource bonuses.  Instead, the variety here comes from the layout of power nodes in the layout of your captured alien vessel, where the special power-granting tiles might be accessible or near the end.  Reading the map and adapting is important. Starting from a random location, your mobile base has to stay ahead of the aliens by darting around the map making contact with resistance cells in various regions, collecting supplies, and launching raids against the aliens.

Overall
With a focus on variety and replayability, XCOM 2 tried to fix all the complaints gamers had with XCOM.  The game isn't perfect with a few cosmetic glitches and bugs, but it can be fixed in a patch.  If you are a good decision maker under pressure and love a challenge, then XCOM 2 is worth the investment. Overall, with new tactical combat, unpredictable maps and randomized objectives and loot, the game is solid and has a lot of potential to keep those interested in a turn-based, strategy game hooked for hundreds of hours.

Monday, February 1, 2016

Can The Division Overcome the Disappointment of Destiny?


For those of you who played Destiny 1.0 you are a sucker for hype, lol. Bungie owned up to their mistake and tried to fix their lack delivery of quality gameplay in Destiny 2.0: The Taken King expansion. When you look at what Destiny had to offer, the true question is what went wrong and what can The Division do right to avoid the same mistake?

Destiny's greatest mistake was its ambition. Destiny was a combination of first-person shooter, RPG, open-world, co-op, competitive and MMO-lite genres into a single package, but the sum of its parts didn't rise up to the challenge of over-hyped gameplay it advertised.

Looks like Ubisoft has paid attention to detail and noted the complaints raised against Destiny and integrated solutions to resolve what it’s advertising for The Division. Let's compare and contrast Destiny with The Division.

Destiny’s game world is a series of playable interconnected fauxpen-world hubs with required inefficient two-step travel to reach: to orbit, then to the next location, even if it’s on the same planet. This means that Destiny players are tolerating multiple loading screens just to get to where they want to play.

By comparison The Division has an enormous open world that allows players to seamlessly switch between solo play, cooperative antics and competitive multiplayer, without two-step travel and without loading screens.

There are specific safe spaces where you can run into random players or your buddies and co-op to tame the dystopia of a post-pandemic New York City. It’s resembles the Tower from Destiny, except there’s no situations of dragging everyone back to orbit before going into a properly playable space.

The Division has a selection of emotes, just like Destiny, which range from options such as star-jump, to wave and surrender emotes. Also, players can use proximity VOIP, so you use your microphone to communicate with anyone in close proximity to your playable character. It creates a practical impact in terms of inviting other players to join you, or warning them about hostile territory ahead, it’s also a tactical tool that means you can hear chatty and potentially hostile players in the Dark Zone, and get the drop on them.


The Dark Zone is rumored to be the best-integrated player-versus-player-versus-environment (PvPvE) space, to date. Halo 5’s PvPvE Warzone mode recently had a crack at the mode-straddling space, but fell short mostly thanks to the pay-to-win feel of the REQ system, particularly as it relates to the RNG approach to scoring meaningful vehicle drops.

The Division combines the PvE looting of Destiny’s formula, with the PvP idea of Crucible, except that you don’t have to engage other players, if you don’t want to. In fact, like playing a Raid in Destiny, it’s smarter to team up and work with up to three other players to take down the AI-controlled enemies in the space. Then again, given that these supporting players may turn on you at any point in the Dark Zone, you’ll never be sure of who you can and trust, or for how long they can be trusted if you choose to work with them.

Unlike Destiny and your average RPG, The Division doesn’t force players to pick and stick to a predefined class, with all of the pros and cons that this implies. While players in The Division can specialize in terms of three roles that can be broken down into damage-dealer, damage-taker or healer, players are also free to mix and match abilities (and the gear that complements a particular play style) on the fly.

The Division’s game world isn’t your usual post-apocalyptic space, either, with the developer pledging that players will feel that they’ve made an impact on winning back New York City at the end of the campaign. Players will actually be able to see tangible evidence of their impact on the game world, even if it’s only limited to the base of operation and particular NPC/wildlife encounters, instead of the Destiny-like approach to a game world where absolutely everything resets. Completing a mission from the trio of story threads in The Division lets players unlock a specific station in one of three wings in their base of operation that leads to the unlocking of a new ability in the associated medical, tech or security tree.

There’s a greater relationship between narrative and abilities, it also means that the solo player will be able to visit their base of operation and see the fruits of their labor in civilizing New York City. At the end of the original Destiny campaign, regardless of class, you were given the same weapon and felt as though you’d achieved a whole lot of nothing in terms of the grander narrative.

In conclusion, The Division will deliver what it PROMISED!


Tuesday, January 26, 2016

Far Cry Primal - Is a Game Sat in the Past, a Vision of Gaming's Future?


"Do you walk Alone?- Takkar"

Far Cry Primal is set during the beginning of the Mesolithic period ca. 12,000 years before present, in the fictional land of Oros, an open world filled with wildlife such as mammoths and saber-toothed cats. Survival is a daily challenge as tribes come into conflict with one another and nature. Players take on the role of a hunter named Takkar, who is stranded in Oros—a valley that was once covered in ice—with no weapons or resources after his hunting party is ambushed.[5] Takkar, using his newfound skill of taming animals, will eventually rise to power and lead his own tribe.




“At the beginning of the game, you’re naked, so you have to craft everything, you have to gather resources,” says Jean-Cristophe Guyot, Far Cry Primal’s creative director. “Night is super-dangerous, because that’s when the predators come out, so you have to have fire to protect yourself and repel the animals. If you go up in the north, it’s very cold, so you’ll also need the fire there to keep yourself warm. If you explore caves, fire is very useful.”

As players progress, they can craft more lethal weapons with a larger variety of resources. Players are also tasked to hunt for food and learn to create fire. Besides facing natural predators, players also get the chance to be the leader of a tribe, and drive other tribes away from the world. With this feature, players are tasked to manage and protect their fellow tribe members.


Players can tame wildlife such as prehistoric badgers and saber-toothed cats in the game by giving them food to eat. These animals serve as a companion for players and assist them in combating enemies after being tamed. Players can also issue commands to them. Different companions have different behaviors and players can switch between them at will. 


Takkar also has a pet owl, which can be directly controlled. Through the owl's vision, players can scout enemies' outposts and highlight enemies.  I will update the game and content as I play more of it. Thank you for your support!


After you save Sayla from a saber tooth tiger attack, she invites you her safehouse/cave.  When you finish a side quest to find herbs to heal her wounds, she will inform you about a war between the Udam and Wenja.  The cave becomes the first save point and unlocks an additional feature of building a community and recruiting refugees to aid you in a war between tribes. 

Monday, January 25, 2016

Linkle- a female version of Link?


This has not been released to the United States market and only available in Japan.  With all the controversy of who Linkle is not, such as Link's sister, there is a theory about who Linkle may become.  Some experts are predicting she will be an alternate female version of Link that will be featured in a solo game. 


Linkle is a young woman who lives in a small village in Hyrule where she takes care of Cuccos as a shepherd.[1] Since she was little, she believes herself to be the reincarnated hero.[2] She believes that the symbol that proves it is the Compass given to her by her grandmother, which has been passed down for generations.[3] After hearing that Hyrule Castle is under attack by a demon, she sets out on a journey to save the kingdom, donning a green outfit.[4] She enters a mysterious forest, only to become lost and suddenly have her Compass stolen by Skull Kid, forcing her to retrieve it from him.[5] Twili Midnaaccompanies her on her travels at some point.[6]



Her story is described as a side story separate from the rest of the game's plot.[7]

Development

During the development of Hyrule Warriors, Linkle was originally designed as a female version of Link.[8] She was also proposed to be Link's little sister, but the idea was scrapped due to Eiji Aonuma not wanting her to conflict with Aryll, Link's sister in The Wind Waker.[9] Sketches of her were included in the Hyrule Warriors art book from the Japanese limited editions of the game. Thanks to this, Linkle grew in popularity among fans, convincing the developers to include her in the game.[10]



She was announced for Hyrule Warriors Legends during the Nintendo Direct web stream on November 12, 2015, where she was revealed with a slightly different design and two Crossbows, as opposed to the one shown in her early concept sketches.[11]




Linkle was the last character that former Nintendo writer, Chris Pranger, wrote for before leaving Nintendo. He said that she is his favorite Nintendo character to have written for.[12]

Trivia

  • Prior to her announcement, her Crossbow was hidden among the game's artwork, hinting at her inclusion.[13]
  • Like Link in Link's Crossbow Training, Linkle's Crossbows glow when certain moves are performed, glowing red when charging a Bomb Arrow and glowing green when rapid-firing.
  • Eiji Aonuma stated that due to her popularity, he is going to keep in mind the possibility of including her in a future Zelda game.[14]
  • Her Compass is available as a clock in the Japanese and European limited editions of Hyrule Warriors Legends.

Sunday, January 24, 2016

6 Year Anniversary- Thank You


6 years ago when I watched a report that stated minorities aren't represented on gaming television and media because they are not valued consumers by major corporations, I decided to be the voice of the consumer and start a website called www.hivegaming.blogspot.com dedicated to gaming and anime. 
 
Today we celebrated our 6 year anniversary.  I just wanted to say y'all the real MVP, and I love you all! 🎮. Shout out to everyone new and old.  If you just found my blog, then leave a comment and say hello.  I'm here today bc you all thank you for helping make a difference. 

Monday, January 18, 2016

Crashlands: Final Game for a developer


"This is the story of Crashlands, a massive 2D action-RPG crafting game I've been working on with my two brothers since I was diagnosed at the ripe age of 23 with Non-Hodgkins Lymphoma. 

Cancer is a great clarifier. It stripped out all the petty, superfluous aspects of life and demanded just three things when it struck me in 2013: survive, find meaning, and figure out how to look good bald."



Yes I do read y'all comments.  No I don't only review the main stream games, and I do play tons of Indie games. I found one game that I fell in love with by Butterscotch Shenanigans. Well you don't find a story about someone more dedicated to his craft than this one.  Really sad, but Seth made an amazing game with the last bit of life he had.  

Crashlands plays a lot like Don't Starve. It's an open map with single button combat.  Storyline is decent with a bit of wit and irony.  If you read the post by the developer you will learn all the backstory to why the story is what it is. 

There is a lot to do here in Crashlands from over 500 crafting schematics to collect, farming crops, breeding and growing pet/companions in addition to a long game and amazing storyline. It's an rpg, so be prepared to grind to gain items and level up.  

Crashlands is simple nothing complicated.  You get a funny story and great combat. It's sad this is the last game the developers will make bc the lead is dying, but it's a good way to go out like a champ. I give Crashlands a 10/10.  It's no pity, the game is just plain good!

Here is a link to the developers final story:
http://toucharcade.com/2015/03/27/crashlands-the-last-game-i-make-before-i-die/ 

Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...