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Sunday, February 14, 2016
Walking Dead Season 6 opener: Who Made It?
Saturday, February 13, 2016
The Walking Dead Michonne Video Game Secrets
Valentine's Day will be the awaited premiere of season 6 for the Walking Dead TV series on AMC, but there is another interesting project i'm sure fans can be excited about. The Walking Dead: Michonne - A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman's best-selling comic books, portrayed in-game by award-winning actress Samira Wiley (Orange is the New Black) instead of Danai Gurira.
For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com and www.TheWalkingDead.com.
Wednesday, February 10, 2016
Naruto Shippuden Ultimate Ninja Storm 4 Review Plus a Free Year Subscription To XBOX Live Giveaway
"Sasuke...do you remember? The entire village hated me. One bad move, and I could have ended up just like you, and ended up all alone. But I felt better, knowing there was someone out there exactly like me. I was happy to be your friend".
- Naruto
Naruto Shippuden Ultimate Ninja Storm 4 is the game that concludes over a decade of entertainment from my favorite anime/manga. MAJOR SPOILERS AHEAD.
Well, it's not a spoiler if you're a fan of Naruto because most likely you read the manga which concluded the series a few months ago. Unfortunately, the TV series is doing what it does best which is continue two consecutive seasons of spoilers to drag the series out and get more profits.
If you stuck to the manga, then you won't be disappointed nor surprised at what you will see when you play Naruto Shippuden Ultimate Ninja Storm 4. You get to the story of an immature outcast boy develop into a respected leader of his community by overcoming obstacles and gained the trust of various citizens in the ninja world.
Story
Due to their beliefs/Nindo (way of the ninja), Sasuke and Naruto quarrel throughout Naruto and Naruto Shippuden. Sasuke was a realist that saw the world for what it is, and Naruto was an idealist that saw the world as it could be. Unconvinced either view was correct, Sasuke eventually left to Team 7 up with exiled ninjas like Orochimaru and Madara in order to gain more power and make his goal come true.
In the end, Sasuke's beliefs were driven by fear, hatred and abandonment issues. With all his family dead because of his older brother Itachi's "God Complex/sacrifice the few for greater good", Sasuke embraced solitude and replaced fear with power, love with hate, bonds with solitude. In the end, what turned Sasuke around was Naruto's outreach effort.
Naruto tried hard to connect and stay involved with Sasuke, and eventually Sasuke allied with Team 7 again on the battlefield of the Third Great Ninja War. If you're a fan of anime, then you will appreciate this joking reference: 'with all the main characters that died on The Third Great Ninja War of Naruto Shippuden, I thought I was in an episode of Akame ga Kill, lol'. Due to war and a culture of deliberate indifference, Team 7 were the last survivors until the sage of six paths revived some.
The real message I wanted to drive home was Sasuke's realization that no one can stop the inevitable cycle of war and hate. It would have been easy for Naruto to attack Sasuke with the same hatred he gave. Instead Naruto told Sasuke, he was a member of his team, his family and his friend. No matter how much Sasuke hated Naruto, Naruto accepted Sasuke as one. In the end, Sasuke decided to work with Naruto to help the world instead of destroying it. The series concluded with Naruto and Sasuke being cleared on their crimes, and we saw a glimpse of their offspring.
Gameplay
Naruto Shippuden Ultimate Ninja Storm is filled with very touching and tough love moments the only way anime knows how by kicking butt for 22 chapters. I mean the graphics and improvements on the fighting system alone are worth a play through if you just a true video gamer. I particularly played the game to see how the anime series concluded, since I don't like straining my eyes reading scans of the manga from uploaders.
Naruto Shippuden Ultimate Ninja Storm 4 is a solid game loaded with bonuses and surprises that will keep you interested even if you're not a fan of the anime. It's a great fighting game that is different and gives you an experience with interactive environments, team beat-downs, and well-timed cinematic combinations that require accurate user controls to execute to perfection. I won't rate the game because it's not needed. JUST PLAY IT and ENJOY!
Below is a link to a site that will give you some gaming kits and free stuff. Thank you all for you're support. Love you all!!!
Saturday, February 6, 2016
Top 10 New Release Video Games For February 2016
Is Beyonce's New Video "Formation" too Politically Charge? - See for Yourself
With an expected stellar appearance at Super Bowl 50 from the world's best living performer, Beyonce, she has taken an opportunity use her celebrity to address America's social injusitice and hate made towards her family.
Beyonce's new video Formation alludes to the city of New Orlean's history—from visuals that conjure the free Creole women to Hurricane Katrina and her daughter. The video opens with the clip features shots of Queen B lying on top of a sinking New Orleans police cruiser as well as a graffiti’d wall that says, “Stop shooting us.”
The video is viewable for now. so click on it below. You know the tidal and Youtube war will have the video gone in a minute. I never understand why you have to pay for what used to be free? To me the social media is free advertising by fans that help drive demand for consumers to make purchase.
Thursday, February 4, 2016
XCOM 2 - All You Need to Know Before Making Your Purchase
Are you a human or a number on a spreadsheet?
Taking place 20 years after humanity shockingly lost the war we played in 2012’s excellent XCOM: Enemy Unknown, you lead the rebel squad in a fight to overthrow a decades-long alien occupation of the Earth. In XCOM 2, you march a four to six-person squad into battle against -superior alien forces.
What I love the most about the XCOM series is its unpredictability and dare of attachment to your customized soldiers. While playing I consider myself a tough as nails Commander that makes the best decision possible given the intel i have on my enemy. But XCOM will make you shed a tear while watching your squad of rebels get wiped out from the roll of the dice turn-based combat engine. Sometimes their is no upgrade that can counter your bad luck, or a poor decision that results in your squadie getting left in the open exposed to an alien's overpowered attack.
Turn-Based System
If you're results-oriented or a big fan of percentages, then you will love XCOM 2. Before you attack, you are given a display of your success rate percentage or your chance to kill and damage you enemy. Deciding whether to take cover near by half or full shielded areas reduce or increase your defense from enemy attacks.
Diversity Matters
Nothing like being enslaved and facing the end of the world to make you band together for the common cause of freedom, lol. In XCOM 2, developers wanted to focus on ensure diversity inclusion was a top priority. Developers stated that gender, race and nationality do not play a factor in your attributes, so each character was designed with random attributes to benefit the squad.
In a interview, Firaxis Senior Producer Garth DeAngelis said, "The company philosophy is to build game experiences that stand the test of time—it just follows that most of our games have this natural representation of diversity. Since the world is a part of our game experiences, for both Civ and XCOM, it speaks to a global audience more naturally. But all in all, we’re a gameplay and experience-driven studio, and we simply want to create engaging and fun experiences for all types of people."
When you take out two of the three aliens in a group, the last one may be smart enough to retreat and group up with another nearby group. The AI displaying a will to survive, gives you one more thing to leverage when engaging enemies: leave no survivors, or the next fight might be harder.
XCOM’s five soldier classes received an upgrade with new and diverse ability sets. The Specialist’s remote hacking and healing abilities introduces risk-reward opportunities, especially against robotic enemies. Augmenting those abilities with weapon upgrades such as combining a Sharpshooter’s Killzone skill with a high-capacity ammo mod lets him take up a six reaction shots in one turn.
Monday, February 1, 2016
Can The Division Overcome the Disappointment of Destiny?
For those of you who played Destiny 1.0 you are a sucker for hype, lol. Bungie owned up to their mistake and tried to fix their lack delivery of quality gameplay in Destiny 2.0: The Taken King expansion. When you look at what Destiny had to offer, the true question is what went wrong and what can The Division do right to avoid the same mistake?
Destiny's greatest mistake was its ambition. Destiny was a combination of first-person shooter, RPG, open-world, co-op, competitive and MMO-lite genres into a single package, but the sum of its parts didn't rise up to the challenge of over-hyped gameplay it advertised.
Looks like Ubisoft has paid attention to detail and noted the complaints raised against Destiny and integrated solutions to resolve what it’s advertising for The Division. Let's compare and contrast Destiny with The Division.
Destiny’s game world is a series of playable interconnected fauxpen-world hubs with required inefficient two-step travel to reach: to orbit, then to the next location, even if it’s on the same planet. This means that Destiny players are tolerating multiple loading screens just to get to where they want to play.
By comparison The Division has an enormous open world that allows players to seamlessly switch between solo play, cooperative antics and competitive multiplayer, without two-step travel and without loading screens.
There are specific safe spaces where you can run into random players or your buddies and co-op to tame the dystopia of a post-pandemic New York City. It’s resembles the Tower from Destiny, except there’s no situations of dragging everyone back to orbit before going into a properly playable space.
The Dark Zone is rumored to be the best-integrated player-versus-player-versus-environment (PvPvE) space, to date. Halo 5’s PvPvE Warzone mode recently had a crack at the mode-straddling space, but fell short mostly thanks to the pay-to-win feel of the REQ system, particularly as it relates to the RNG approach to scoring meaningful vehicle drops.
The Division combines the PvE looting of Destiny’s formula, with the PvP idea of Crucible, except that you don’t have to engage other players, if you don’t want to. In fact, like playing a Raid in Destiny, it’s smarter to team up and work with up to three other players to take down the AI-controlled enemies in the space. Then again, given that these supporting players may turn on you at any point in the Dark Zone, you’ll never be sure of who you can and trust, or for how long they can be trusted if you choose to work with them.
Unlike Destiny and your average RPG, The Division doesn’t force players to pick and stick to a predefined class, with all of the pros and cons that this implies. While players in The Division can specialize in terms of three roles that can be broken down into damage-dealer, damage-taker or healer, players are also free to mix and match abilities (and the gear that complements a particular play style) on the fly.
The Division’s game world isn’t your usual post-apocalyptic space, either, with the developer pledging that players will feel that they’ve made an impact on winning back New York City at the end of the campaign. Players will actually be able to see tangible evidence of their impact on the game world, even if it’s only limited to the base of operation and particular NPC/wildlife encounters, instead of the Destiny-like approach to a game world where absolutely everything resets. Completing a mission from the trio of story threads in The Division lets players unlock a specific station in one of three wings in their base of operation that leads to the unlocking of a new ability in the associated medical, tech or security tree.
There’s a greater relationship between narrative and abilities, it also means that the solo player will be able to visit their base of operation and see the fruits of their labor in civilizing New York City. At the end of the original Destiny campaign, regardless of class, you were given the same weapon and felt as though you’d achieved a whole lot of nothing in terms of the grander narrative.
Tuesday, January 26, 2016
Far Cry Primal - Is a Game Sat in the Past, a Vision of Gaming's Future?
Far Cry Primal is set during the beginning of the Mesolithic period ca. 12,000 years before present, in the fictional land of Oros, an open world filled with wildlife such as mammoths and saber-toothed cats. Survival is a daily challenge as tribes come into conflict with one another and nature. Players take on the role of a hunter named Takkar, who is stranded in Oros—a valley that was once covered in ice—with no weapons or resources after his hunting party is ambushed.[5] Takkar, using his newfound skill of taming animals, will eventually rise to power and lead his own tribe.
Monday, January 25, 2016
Linkle- a female version of Link?
Linkle is a young woman who lives in a small village in Hyrule where she takes care of Cuccos as a shepherd.[1] Since she was little, she believes herself to be the reincarnated hero.[2] She believes that the symbol that proves it is the Compass given to her by her grandmother, which has been passed down for generations.[3] After hearing that Hyrule Castle is under attack by a demon, she sets out on a journey to save the kingdom, donning a green outfit.[4] She enters a mysterious forest, only to become lost and suddenly have her Compass stolen by Skull Kid, forcing her to retrieve it from him.[5] Twili Midnaaccompanies her on her travels at some point.[6]
Her story is described as a side story separate from the rest of the game's plot.[7]
Development
During the development of Hyrule Warriors, Linkle was originally designed as a female version of Link.[8] She was also proposed to be Link's little sister, but the idea was scrapped due to Eiji Aonuma not wanting her to conflict with Aryll, Link's sister in The Wind Waker.[9] Sketches of her were included in the Hyrule Warriors art book from the Japanese limited editions of the game. Thanks to this, Linkle grew in popularity among fans, convincing the developers to include her in the game.[10]
She was announced for Hyrule Warriors Legends during the Nintendo Direct web stream on November 12, 2015, where she was revealed with a slightly different design and two Crossbows, as opposed to the one shown in her early concept sketches.[11]
Linkle was the last character that former Nintendo writer, Chris Pranger, wrote for before leaving Nintendo. He said that she is his favorite Nintendo character to have written for.[12]
Trivia
- Prior to her announcement, her Crossbow was hidden among the game's artwork, hinting at her inclusion.[13]
- Like Link in Link's Crossbow Training, Linkle's Crossbows glow when certain moves are performed, glowing red when charging a Bomb Arrow and glowing green when rapid-firing.
- Eiji Aonuma stated that due to her popularity, he is going to keep in mind the possibility of including her in a future Zelda game.[14]
- Her Compass is available as a clock in the Japanese and European limited editions of Hyrule Warriors Legends.
Sunday, January 24, 2016
6 Year Anniversary- Thank You
Monday, January 18, 2016
Crashlands: Final Game for a developer
Destiny 2 season 18: Release date, Arc 3.0,
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On August 27, 1992, Martin aired its very first episode on Fox, on its way to a 5-season run, finally closing down on May 1, 1997. I w...
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SUMMER UPDATE Hi everyone in the gaming community! It's been a minute, since I was here. Been on my new job and let's say...

















































