"Do you walk Alone?- Takkar"
Far Cry Primal is set during the beginning of the Mesolithic period ca. 12,000 years before present, in the fictional land of Oros, an open world filled with wildlife such as mammoths and saber-toothed cats. Survival is a daily challenge as tribes come into conflict with one another and nature. Players take on the role of a hunter named Takkar, who is stranded in Oros—a valley that was once covered in ice—with no weapons or resources after his hunting party is ambushed.[5] Takkar, using his newfound skill of taming animals, will eventually rise to power and lead his own tribe.
“At the beginning of the game, you’re naked, so you have to craft everything, you have to gather resources,” says Jean-Cristophe Guyot, Far Cry Primal’s creative director. “Night is super-dangerous, because that’s when the predators come out, so you have to have fire to protect yourself and repel the animals. If you go up in the north, it’s very cold, so you’ll also need the fire there to keep yourself warm. If you explore caves, fire is very useful.”
As players progress, they can craft more lethal weapons with a larger variety of resources. Players are also tasked to hunt for food and learn to create fire. Besides facing natural predators, players also get the chance to be the leader of a tribe, and drive other tribes away from the world. With this feature, players are tasked to manage and protect their fellow tribe members.
Players can tame wildlife such as prehistoric badgers and saber-toothed cats in the game by giving them food to eat. These animals serve as a companion for players and assist them in combating enemies after being tamed. Players can also issue commands to them. Different companions have different behaviors and players can switch between them at will.
Takkar also has a pet owl, which can be directly controlled. Through the owl's vision, players can scout enemies' outposts and highlight enemies. I will update the game and content as I play more of it. Thank you for your support!
After you save Sayla from a saber tooth tiger attack, she invites you her safehouse/cave. When you finish a side quest to find herbs to heal her wounds, she will inform you about a war between the Udam and Wenja. The cave becomes the first save point and unlocks an additional feature of building a community and recruiting refugees to aid you in a war between tribes.
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