Showing posts with label destiny. Show all posts
Showing posts with label destiny. Show all posts

Saturday, December 30, 2017

Why was Firefly Cancelled? Finally an Answer



Many Firefly fans like myself always wondered why was the show cancelled all of a sudden?  I have finally solved the mystery.

In December 2002, Firefly was cancelled on its 11 out 14 episode season.  The show had a large fan base known as Browncoats, and the show seem to be gaining momentum.  Suddenly the show was pulled from Fox and the only way to watch it is re-runs on Syfy.

According to the Pittsburgh Gazette, Fox producer Gail Berman was the reason behind the show being cancelled.  She stated that having a business relationship with the show director and producer Joss Whedon was a main reason behind the show being pulled.  In the interview, Berman admitted pulling the plug quicker than she should have.  Berman stated:

"Canceling 'Firefly' was as difficult as anything I'd ever been involved in because Joss and I had been creative partners at one time ... I worked with him very closely on this particular show and when it didn't perform [in the ratings], having to cancel it was very difficult.

"If I had to do it over again, I might have reconsidered it but I'm not sure it would have changed anything," she said. "It was a numbers things. It was a wonderful show and I loved it and I loved working with him on it but that was a big show, a very expensive show and it wasn't delivering the numbers."
I don't know about you guys, but that seems like that Hollywood talk for I cancelled b/c I wanted to.  Seems like Gail and Joss had some history, and she cancelled the show b/c she could.  Ending a show over personal bullshit is a real disappointment.  

Unlike most shows, Firefly received a wrap up movie in 2005 called Serenity that concluded the series.  Seemed more like an apology for doing someone wrong.  Most of the cast has went on to have bigger roles like Gina Torres on Suits or Nathan Fillion on Castle.  Gina Torres did a voice over to Destiny 1 and Destiny 2 which is a video game that is "very similar" to the FireFly.  That being said, Firefly will live on the world of science fiction forever. 


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Saturday, September 2, 2017

Destiny 2: New 3rd Sub Class!

Destiny 2: New 3rd Subclass!
Well it's been a minute since I last spoke with you video gaming community.  I come bearing good news about Destiny 2.   It has been confirmed that our Guardians will be getting a third subclass after all. 
Though none of these preview playthroughs I have discovered “artifacts” found in the wild, so far one for a Warlock and one for a Hunter, that point to the fact that you will be able to undertake a series of tasks to unlock what appears to be the third Taken King subclass. The Hunter one is void and has a symbol of an arrow, which implies it may be a rework of Nightstalker. The Warlock one is arc (can’t really make out the symbol), but it may be Stormcaller. And Titans may get their hammers back, though I haven’t seen a relic for that yet.

Another screenshot shows a mission called “Arc Light Stirring” where players are asked to “rekindle their lost abilities” by participating in public events. This is presumably a multi-stage side-quest to re-unlock these classes, which is a relief to the community who was confused how Destiny could end with three subclasses and Destiny 2 would only be giving players two, which were all that were shown off the in beta. We still don’t know if we will actually start with those two at the beginning, or if those were just granted for preview purposes. But if the central storyline of Destiny is about resparking your lost light, it would make sense that you may have to undertake some sort of mission like this for a variety of classes.
Bungie
Destiny 2
This also opens up the possibility of a fourth subclass if Destiny 2 is launching with three. Given that The Taken King added a third a year after launch for Destiny 1, it stands to reason that a fourth could arrive with similarly substantive DLC in 2018. That’s exciting, as we’ve run out of elements, so Bungie would have to get pretty creative.
I just wanted to say thank you for tuning in.  Also, can you do me a favor and watch my live stream from 7-10 PM CST every night at Twich.tv/jetrecords

Monday, February 1, 2016

Can The Division Overcome the Disappointment of Destiny?


For those of you who played Destiny 1.0 you are a sucker for hype, lol. Bungie owned up to their mistake and tried to fix their lack delivery of quality gameplay in Destiny 2.0: The Taken King expansion. When you look at what Destiny had to offer, the true question is what went wrong and what can The Division do right to avoid the same mistake?

Destiny's greatest mistake was its ambition. Destiny was a combination of first-person shooter, RPG, open-world, co-op, competitive and MMO-lite genres into a single package, but the sum of its parts didn't rise up to the challenge of over-hyped gameplay it advertised.

Looks like Ubisoft has paid attention to detail and noted the complaints raised against Destiny and integrated solutions to resolve what it’s advertising for The Division. Let's compare and contrast Destiny with The Division.

Destiny’s game world is a series of playable interconnected fauxpen-world hubs with required inefficient two-step travel to reach: to orbit, then to the next location, even if it’s on the same planet. This means that Destiny players are tolerating multiple loading screens just to get to where they want to play.

By comparison The Division has an enormous open world that allows players to seamlessly switch between solo play, cooperative antics and competitive multiplayer, without two-step travel and without loading screens.

There are specific safe spaces where you can run into random players or your buddies and co-op to tame the dystopia of a post-pandemic New York City. It’s resembles the Tower from Destiny, except there’s no situations of dragging everyone back to orbit before going into a properly playable space.

The Division has a selection of emotes, just like Destiny, which range from options such as star-jump, to wave and surrender emotes. Also, players can use proximity VOIP, so you use your microphone to communicate with anyone in close proximity to your playable character. It creates a practical impact in terms of inviting other players to join you, or warning them about hostile territory ahead, it’s also a tactical tool that means you can hear chatty and potentially hostile players in the Dark Zone, and get the drop on them.


The Dark Zone is rumored to be the best-integrated player-versus-player-versus-environment (PvPvE) space, to date. Halo 5’s PvPvE Warzone mode recently had a crack at the mode-straddling space, but fell short mostly thanks to the pay-to-win feel of the REQ system, particularly as it relates to the RNG approach to scoring meaningful vehicle drops.

The Division combines the PvE looting of Destiny’s formula, with the PvP idea of Crucible, except that you don’t have to engage other players, if you don’t want to. In fact, like playing a Raid in Destiny, it’s smarter to team up and work with up to three other players to take down the AI-controlled enemies in the space. Then again, given that these supporting players may turn on you at any point in the Dark Zone, you’ll never be sure of who you can and trust, or for how long they can be trusted if you choose to work with them.

Unlike Destiny and your average RPG, The Division doesn’t force players to pick and stick to a predefined class, with all of the pros and cons that this implies. While players in The Division can specialize in terms of three roles that can be broken down into damage-dealer, damage-taker or healer, players are also free to mix and match abilities (and the gear that complements a particular play style) on the fly.

The Division’s game world isn’t your usual post-apocalyptic space, either, with the developer pledging that players will feel that they’ve made an impact on winning back New York City at the end of the campaign. Players will actually be able to see tangible evidence of their impact on the game world, even if it’s only limited to the base of operation and particular NPC/wildlife encounters, instead of the Destiny-like approach to a game world where absolutely everything resets. Completing a mission from the trio of story threads in The Division lets players unlock a specific station in one of three wings in their base of operation that leads to the unlocking of a new ability in the associated medical, tech or security tree.

There’s a greater relationship between narrative and abilities, it also means that the solo player will be able to visit their base of operation and see the fruits of their labor in civilizing New York City. At the end of the original Destiny campaign, regardless of class, you were given the same weapon and felt as though you’d achieved a whole lot of nothing in terms of the grander narrative.

In conclusion, The Division will deliver what it PROMISED!


Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...