Showing posts with label video gaming news. Show all posts
Showing posts with label video gaming news. Show all posts

Tuesday, August 9, 2022

Stardew Valley Sequel Haunted Chocolatier





 

After dedicating 10 years of his life "and counting" to Stardew Valley, Barone has decided it's time to reveal his new game to the world. So, what's with the chocolate theme? It's just an idea that he had, and well - a lot of people like chocolate.

This game will go "beyond the ordinary" with the assistance of magical ghost chocolate:

"In Stardew Valley, the focus was more humble: living off the land, growing food, and connecting to the people and nature around you. However, with my next game, I wanted to explore more fantastical possibilities… experiences that take you beyond the ordinary. That’s where magical haunted ghost chocolate comes in.

"Chocolate represents that which is delightful. The haunted castle represents the allure of the unknown. The ghosts represent the imprint of the past. All of these things are important. However, don’t think for a moment that, because this game features ghosts in a haunted castle, it is an evil or negative game. On the contrary, I intend for this game to be positive, uplifting and life-affirming. However, if Stardew Valley mostly channeled the energy of the sun, Haunted Chocolatier channels the energy of the moon. Both are vital."


Saturday, September 2, 2017

Destiny 2: New 3rd Sub Class!

Destiny 2: New 3rd Subclass!
Well it's been a minute since I last spoke with you video gaming community.  I come bearing good news about Destiny 2.   It has been confirmed that our Guardians will be getting a third subclass after all. 
Though none of these preview playthroughs I have discovered “artifacts” found in the wild, so far one for a Warlock and one for a Hunter, that point to the fact that you will be able to undertake a series of tasks to unlock what appears to be the third Taken King subclass. The Hunter one is void and has a symbol of an arrow, which implies it may be a rework of Nightstalker. The Warlock one is arc (can’t really make out the symbol), but it may be Stormcaller. And Titans may get their hammers back, though I haven’t seen a relic for that yet.

Another screenshot shows a mission called “Arc Light Stirring” where players are asked to “rekindle their lost abilities” by participating in public events. This is presumably a multi-stage side-quest to re-unlock these classes, which is a relief to the community who was confused how Destiny could end with three subclasses and Destiny 2 would only be giving players two, which were all that were shown off the in beta. We still don’t know if we will actually start with those two at the beginning, or if those were just granted for preview purposes. But if the central storyline of Destiny is about resparking your lost light, it would make sense that you may have to undertake some sort of mission like this for a variety of classes.
Bungie
Destiny 2
This also opens up the possibility of a fourth subclass if Destiny 2 is launching with three. Given that The Taken King added a third a year after launch for Destiny 1, it stands to reason that a fourth could arrive with similarly substantive DLC in 2018. That’s exciting, as we’ve run out of elements, so Bungie would have to get pretty creative.
I just wanted to say thank you for tuning in.  Also, can you do me a favor and watch my live stream from 7-10 PM CST every night at Twich.tv/jetrecords

Saturday, August 22, 2015

7 Days to Die: Alpha 13 News!


Happy 2 years anniversary to the game 7 Days to Die.  There is a debate on if the fun pimps will continue the trend and make an Alpha 12.5 patch or jump straight to Alpha 13.0. From what I'm reading on the developers website, I would say that we shouldn't hold our breathe for the 12.5.  I'm thinking that 13.0 is the project developers are focusing their attention on. I got a lot of credit and subscribers last time for predicting the release date and info for 7 Days to Die Alpha 12.4 patch.  Here is the news I found out about Alpha 13.0.


Developers are working on a tool which lets us see a map view of a random gen world very quickly. This will be invaluable for us to fine tune roads, poi distributions, biome placements, rivers, lakes everything.

There will be a proper eye shader that uses unity 5′s reflection probe. This means the eyes are a mirror to the world and you can see reflections in them now. I noticed the torch light was behind the player instead of on the torch. It's fixed so that you can see the torch light moving around in the iris of the character. Also, the shadows of the torch to hard instead of soft, and it seems to fix the weird glitchy shadows that were on stuff near torches.


Here are some more improvements to the characters. The neck and hand seams are fixed, they’ve added more polys to the shoulders, and re-rigged the armpit area to deform much nicer getting rid of that pinching effect it had.


You can see how much better characters are going to look using UMA2, which takes advantage of Unity 5′s physically based lighting system on our characters. It’s also a lot easier to import new clothing and hairs, and here is the new dreadlocks style.


They plan on rounding out shoulders and making a lot more character improvements yet, and have a whole new leather armor design in the works, something a lot less star wars. It should look great when worn over the top of clothing and a coat over the top of the armor. They plan for an open coat design so you can wear dusters, parkas etc over the top of your armor and clothing, yet you will see if they have armor on because the front of the coat will be open or unbuttoned/zipped.


The new zombies not only look better and have mocap, when you hit their head they might move in a way you can’t even predict, making the next shot harder to do. They actually are root motion driven, meaning their feet are planted to the ground and the animation is what moves them instead of a static moving object at a set speed with its feet moving. Now when you hit something and they fly back with force, it’s real force driven movement, not the other way around. It’s a bigger impact than I thought it would be.


The hordes will even scale, so a level one guy who joins a server on day 798 who gets the horde isn’t completely hosed, and the guys who have been there since day one and have a group of level 50 players aren’t yawning at the underwhelming horde coming to get them, or a horde that didn’t come at all who went after someone else


Other new additions expected for Alpha 13.0 are a zombie named Darlene, and an update to the harvesting system. It seems like there will be less vacuuming stuff up and notification when your inventory changes, when crafting items are finished, etc.

Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...