The release for Alpha 13 is almost near. The fun pimps spoiled us with an update or new alpha every 5 weeks, so this long wait really is having gamers wondering what have they been doing that could take this long. Here is a sneak peak of what to expect in 7 Days to Die: Alpha 13.
Hit Points, and Cars, and new Guns
Tracing all of 7 Days to Die 12.5 alphas history of hit points, before, all blocks had 10 hit points and then we used a hardness to say how hard it was. In the end it was really just a bunch of math that made it difficult to balance the game and also made it impossible for us to really display a health bar for blocks. Now each block shows a hit point value as you harvest it, and you can see how effective your tools are and the impact low stamina has on damage too, feedback that was always invisible before. Plus you will get a feeling for what blocks are the strongest in the game because well, stats are awesome.
Cars are now harvest-able. Rather than blowing up you can mine them and get metal. But if you are smart, you will use a wrench and disassemble the car to get all kinds of cool parts, like short metal pipes, springs (now required to make a blunderbuss), cloth, small engines, batteries, radiators and more. You can still loot them too, but the loot isn’t guaranteed like before, since you can harvest them, and now that they aren’t entities (eating collisoin and server cpu).
Speaking of the blunderbuss, its now the most powerful shotgun in the game, followed by the sawed off, and then the long barrel pump. Of course range and reload time make a big difference, but for up close one shots, the blunderbuss is king. Also, a badass home made looking rocket launcher is being introduced in the alpha 13 update. I hope it makes a better impact than the explosive arrows. All the arrows did was blow holes in the ground and attract the annoying spider zombies that would scream and unleash a flood of zombie hordes.
A welcomed additional feature will be flooded basements! Now, underwater exploration in looting is added as well. Instead of water destroying anything in its path, water only floods over items realistically. Under water exploration could be dangerous though, you never know what you might find.
They added dismemberment of limbs. You can dynamically cripple enemies by shooting or cutting off a limb in combat. You can continue to cut pieces off even if they're more dead...well completely dead we are fighting zombies, lol.
Melee will be an worthwhile investment in Alpha 13. Here is the first look of the new machete. Looks like a machete will be useful when dealing with the modifications and animations made to the improved zombies.
As seen in other games like ARK cold weather survival will present a new challenge. The entire world has a global temperature and then each biome has a modifier, as well as time of day, wind, sunny or cloudy all influence the perceived temperature.
In order to cope with the cold weather survival system clothing has been upgraded with stats that will play a factor in conducting heat and improving defense. The starter gear will be the same plant fiber armor we have seen in prior games.
You can upgrade everything: floors, doors, walls and window to the steel level. On the right side of the screen you will see the upgrade cost and materials needed for upgrading. You can take an dilapidated home and upgrade it to something livable or a complete steel fallout shelter.
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