Sometimes, somethings so beautiful on the outside, can be very ugly on the inside. If you get offended easily, then I suggest you don't play Bioshock Infinite. The writers and developers at Irrational Games were blunt and really took a whole hearted swing at every minority this time around.
Minorities are like the Vox in the book Animal Farm, meaning they are oppressed and told to suffer in silence for the benefit of the greater white society. The racism is accurate for the time period, but it seemed like Ken Levine really pushed it more than necessary. I don't know what brought this push out and it was disturbing to say the least.
If you can get past the racism, then Bioshock Infinite's story is on par with Bioshock I & II. The story centers around Booker Dewitt who is looking for a girl named Elizabeth that can open doors to different times and space. Booker has a cumbersome past filled with pivotal moments that help shape your social standing in the floating utopia known as Columbia. Constantly you hear a repetitious tagline "deliver the girl, wipe away the debt". Dewitt can be a racist or freedom fighter depending on your choice. A big leap from choosing to save or harvest the girls like in the previous Bioshock titles.
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The franchise took major steps back in terms of direction and development. It's a linear game that goes from level to level and does not allow you to revisit areas so you can collect items you missed. Sometimes it seems like your hand is being held and led in the direction Elizabeth wants to take you. Graphics, sound, and gameplay was perfect, but that still it felt empty like something was missing.
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