Wednesday, December 18, 2013

Walking Dead Video Game Season 2: "All That Remains" Review






It's been a while since Telltale Games launched an episode of the Walking Dead, but The Walking Dead Season 2: Episode 1 All That Remains has finally been released. I warn you that this review is full of spoilers and Mature Rated content, so no one underage read this.





At the end of season one, Clementine said good-by to the infected Lee and left him to his fate to turn into a zombie or put a mercy bullet in his head, depending on your choice. If you hadn't pissed off or burnt bridges with the survivors in your group, then you had a choice of who you hope would care for Clementine after you died. I choose to give her to Omid and Christa.




You start the game with Omid and the fully pregnant Christa. It seems like you are a happy group and surviving despite all that happened.


When you enter a rest room, Clementine is robbed by a female raider. Omid tries to comes to Clementine's rescue, but being the classic goof that he is, Omid fatally shot. Leaving Clementine and Christa to survive alone.




The game flashes forward 16 months later, and Christa and Clementine are someone near North Carolina, Christa no longer has the baby.  Clementine is looking thin and Christa seems to be at her wits end. Christa encourages Clementine to learn the skills needed to be self reliant.




This is where the game gets mature and taps into your moral compass. When Christa leaves to find wood, Clementine has to tend to the fire. Soon you hear noises of a struggle. When Clementine 's stumbles across Clementine surrounded by a group of male raiders. You have the option to help or leave Christa to her fate of getting raped and killed. Being the nice guy that I am, I distracted the men to let Christa escape. After putting yourself in danger to help Christa, the player gets in a battle between raiders and a horde of walkers. I won't spoil it, but the combat QTE is cleaner and livelier.





Clementine gets separated from Christa, and she meets a dog. The dog bites her really deep, and Clementine is injured. When Clementine is about to pass out in a forest, she is rescued by a new group of survivors. They take her in, but they don't trust her because of the bite on her arm.





Clementine is kid survivor, but she is no heartless Carl from the comic/tv show. Clementine isn't exactly a blank slate—at this point she has seriously seen some things—but do I want to make her jaded and cold, bitter about what she's been through? It's clear that Telltale put a lot of thought into how Clementine should work as a protagonist. She can, for example, play on the sympathy of adults, whimpering that she's just a helpless kid. Clem's faux innocence is a fun and welcome change from season one's Lee, who couldn't turn on the puppy dog eyes and manipulate someone by saying "I can tell you're nice." Well, I won't spoil the major story line any more.  You'll have to play the game to get the rest.




In conclusion, it's evident that Clementine will be an adjustment to control due to her limitations as a kid and not having an established support system to rely on, like in the previous game. Walking Dead Season 2: "All That Remains" is going to be a process of learning how to survive, who to trust, who to manipulate, who is your best option and who will be a burden.  It's a cold world full of assholes, and you must find your marks to play and know your enemies avoid in order to prevent becoming one of the walking dead.  Episode one is short an only 90 minutes, but it is worth a play through.  Compared to the previous episodes, it lacks a little in story and gameplay so I give it an 8.0/10

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