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Thursday, December 19, 2013
Fallout 4 Development Confirmed. I have the script and character
For those of you that are still upset by the survivor2299 hoax, I offer you some solid proof Fallout 4 is in development. The information was brought to you by a site call Kotaku.
Kotaku noted that Bethesda has sent several documents out for a casting call name "Institute". In the script, I learned character description, more details of Fallout 4, references to other Fallout games, locations and the setting for the new game.
Note that in the script, the character is a Commonwealth minuteman, the cities of Lexington and Quincy are mentioned which are cities Massachusetts. The casting documents describe some of the other characters in the next Fallout's wasteland, such as a radio DJ named Travis Miles, an engineer named Sturges who is described as "a cross between Buddy Holly and Vin Diesel", and a character named Preston Garvey. Casting calls for both the male and female version of the player character note that the player begins the game in a cryogenic sleep chamber.
I feel that Bethesda leaked this information intentionally following the 2299 disaster that sent the internet on a spasm of lore and code breaking. Like the old saying goes, 'no better way to get a boot to the ass and get back to work...like someone out there making up rumors and hurting your brand with lies'. Overall the good news is that Bethesda is confirming work is being done on Fallout 4.
Wednesday, December 18, 2013
Walking Dead Video Game Season 2: "All That Remains" Review
It's been a while since Telltale Games launched an episode of the Walking Dead, but The Walking Dead Season 2: Episode 1 All That Remains has finally been released. I warn you that this review is full of spoilers and Mature Rated content, so no one underage read this.
At the end of season one, Clementine said good-by to the infected Lee and left him to his fate to turn into a zombie or put a mercy bullet in his head, depending on your choice. If you hadn't pissed off or burnt bridges with the survivors in your group, then you had a choice of who you hope would care for Clementine after you died. I choose to give her to Omid and Christa.
You start the game with Omid and the fully pregnant Christa. It seems like you are a happy group and surviving despite all that happened.
When you enter a rest room, Clementine is robbed by a female raider. Omid tries to comes to Clementine's rescue, but being the classic goof that he is, Omid fatally shot. Leaving Clementine and Christa to survive alone.
The game flashes forward 16 months later, and Christa and Clementine are someone near North Carolina, Christa no longer has the baby. Clementine is looking thin and Christa seems to be at her wits end. Christa encourages Clementine to learn the skills needed to be self reliant.
This is where the game gets mature and taps into your moral compass. When Christa leaves to find wood, Clementine has to tend to the fire. Soon you hear noises of a struggle. When Clementine 's stumbles across Clementine surrounded by a group of male raiders. You have the option to help or leave Christa to her fate of getting raped and killed. Being the nice guy that I am, I distracted the men to let Christa escape. After putting yourself in danger to help Christa, the player gets in a battle between raiders and a horde of walkers. I won't spoil it, but the combat QTE is cleaner and livelier.
Clementine gets separated from Christa, and she meets a dog. The dog bites her really deep, and Clementine is injured. When Clementine is about to pass out in a forest, she is rescued by a new group of survivors. They take her in, but they don't trust her because of the bite on her arm.
Clementine is kid survivor, but she is no heartless Carl from the comic/tv show. Clementine isn't exactly a blank slate—at this point she has seriously seen some things—but do I want to make her jaded and cold, bitter about what she's been through? It's clear that Telltale put a lot of thought into how Clementine should work as a protagonist. She can, for example, play on the sympathy of adults, whimpering that she's just a helpless kid. Clem's faux innocence is a fun and welcome change from season one's Lee, who couldn't turn on the puppy dog eyes and manipulate someone by saying "I can tell you're nice." Well, I won't spoil the major story line any more. You'll have to play the game to get the rest.
In conclusion, it's evident that Clementine will be an adjustment to control due to her limitations as a kid and not having an established support system to rely on, like in the previous game. Walking Dead Season 2: "All That Remains" is going to be a process of learning how to survive, who to trust, who to manipulate, who is your best option and who will be a burden. It's a cold world full of assholes, and you must find your marks to play and know your enemies avoid in order to prevent becoming one of the walking dead. Episode one is short an only 90 minutes, but it is worth a play through. Compared to the previous episodes, it lacks a little in story and gameplay so I give it an 8.0/10
Tuesday, December 17, 2013
Aika Village "The Horror Town" Haunted Gaming
I have a new haunted game lore for you all. This time we explore the lore of a haunted town called "Aika Village" in the game Animal Crossing New Leaf.
The dream address to visit Aika Village is 2600-0218-7298. In Japanese Aika Village can be translated into the Horror Town, Elegy, Lament, Sad Song, which is accurate for this town. Internet legends about what happened in this town is on another level of crazy, so I am going to stick to the facts of what is presented as evidence of what is wrong with this town.
Its morbid back story and suggestive imagery that doesn't fit the rest of the Animal Crossing New Leaf upbeat tone. When you first enter Aika Village, you'll notice the vivid vegetation (flowers and fruit trees) that transitions to a dust town as you reach the outskirts. One house in particular seems like that house is draining all the life around it. The barren land is suppose to symbolize death.
Each house tells a story in Aika Village. The first house is found north, surrounded by flowers and has a red roof. Upon entering the house, you'll hear a separate song called 'Hypno kk'.
As you enter the home you'll notice three black mannequins (take note of the mannequin in the center with the red outfit) in the home and a birthday cake on the table. If you go to the cabinet on the right side of the room and click on it, you'll get a message "Pretend like nothing was seen". WTF?!! What does that suppose to mean? Did you're character see something odd? Was the content of the cabinet so bad in that the main character would want to forget?
Directly north in the house is a back room, but the path is block, so try going up stairs. When you get upstairs more weirdness happens. It appears to be a play room filled with toys, a few paintings of a family, and red doll facing you but not directly, as though it's saying 'I am aware you are here but not my concern'. That red doll is the focal point of the superstition and horror (Aika Village) town legend.
Once you leave the home, you are greeted by an energetic girl wearing a red dress. Yes, that red dress is the same red dress that the mannequin in the home was wearing. Take note of the girl in the red dress, she is the focus of the legend. When you speak to the girl, she'll only say I love my mom.
As you enter other homes in the town, you'll see that there are other villagers in the town, but they are not pivotal to the story. The only oddities about them are that they have an attitude problem, easily angered, and look around...YES that same red doll facing in another direction appears in each house.
If you go to the beach, you'll see a burial plot. Three graves. This area is inaccessible unless you have a wet suit. Also, note that there is another grave yard in town but this memorial stands off to itself. Also, there are shoes next to the memorial. What's odd about that you ask? In Japanese culture, it is customary for people to take their shoes off right before they commit suicide.
In house 2, you'll run into a maze of computers and chairs that you must sit all the chairs to navigate your way to the back room. In the back room, you'll see a collection of stuffed animals which have their back to you including that red doll again. What are they all facing? If you rotate the camera, then you'll see paintings of hyper realistic eyes.
On the second floor of the home, you'll see to statues of man, woman, snake, and an apple. They clearly represent the story of Adam and Eve, and the snake represents when evil was introduce to man in the garden of Eden. In the basement, there is party going on with the stuffed animals. You will see three red dolls facing different direction in particular at the party sitting in special places, but if you look at the red doll in the north of the room, rotate the camera... then you'll see an ax behind it. WTF?
In house 3, you are immediately greeted by the girl in red who will block you're path to the back rooms. She will once again say to you, "I love my mom", but this time the message is distorted as though something is unnerving her. Are you getting too close to the truth? Are you upsetting her by uncovering secrets she buried? Either way you'll notice that inside the house is room full of books with the red doll facing you this time holding an ax this time. Until now, the red doll has always faced an opposite direction as though it was ignoring. Now, you have red doll's full attention and it's not letting you take a step further in this room.
Upstairs is a room full of paintings with the girl from the first house. To the north of the room is another red doll with its back turned to you facing a tv with nothing but static and white noise. Creepy! When you return down stairs, the red doll that was blocking your path has moved and grants you access to the backroom. Inside the room you'll find a piano and eight eggs. Also, there is another room with paper everywhere and two journals in glass cases. Are these suicide notes or records of what is going on this village? Why are they placed in a glass case as thought there are sacred?
In the basement, you'll see the most blunt symbolism you'll ever see. On the bed is an outline of a body. I don't know, but that seems like a murder scene to me. Beside it is the red doll and baby carriage. Once you leave the home, Aika will greet you again this time, she'll just say text you can't understand. Could she be cursing at you? Sometimes, when people put jumbled text it means curse words. She is become unnerved and can no long communicate, just react to your actions.
In the fourth house, you'll stumble into a cluttered room on the main floor, but upstairs is the creep fest. Upstairs, you'll see a similar room to house one with the family pictures except this time there are two paintings that have been blacked out and on painting that has no graffiti is the painting in the center. The only figures in the paintings that remain unmarked are the parents. Also, there is another red doll holding an ax not facing you directly. Now the clues add up a bit. In the painting, all the kids and pets are scratched out, the only people that remain are the parents. Is this implying that the baby is the one that died? Is the red doll a symbol or replacement for the lost child? I doubt it.
In another room, there is a room full Egyptian heads, red doll with an ax and mannequin with the red outfit that are barricaded, cut off from the rest of the world. To me, this house definitely is pointing out something. Everything in house 1 is paralleled in house 4 with a dark twist. Were developers trying to say that something is covered up? Are they telling you to connect the dots and the red doll and person wearing the red dress the culprits or victims? Obviously, there is mystery and something is going on in Aika Village that a good detective can use deductive reasoning to solve.
Let's add up the clues.
What happening in Aika Village? The back story revolves around the girl in red and her family.
The town starts out as full of trees bearing fruit symbolizing life. Then, the town degenerates to dead trees and decaying soils symbolizing death.
Aika's parents were murdered or died. I believe the ax and outline of a body on the bed are symbols someone was murdered. I believe the shoes by the beach was the one that committed suicide. So, this is my theory. I think Aika's mom was murdered in her sleep. I think Aika's dad was so upset by the murder he committed suicide. All that Aika has left is her doll probably given to her by the parents, and the red dress she wore probably was her mom's.
Another theory is that Aika is the murderer. In some greek mythology, children fall in love with their parents and see the other parent as a threat that needs to be replaced. Maybe, Aika killed her mother and tried to replace her, thus we see her wearing the red dress.
Another theory it's symbolizing the bible I think Adam and wave the twelve dolls around the table is the last supper the red doll with the ax is Judas and the dark mannequin is the devil the first house was symbolizing the devils birthday or when he fell from heaven and at the end when the Judas and the devil were blocked off meant Judas went to hell and can never get out.
Another theory that most are believing is that the red doll is cursed or supernatural. The red doll possessed Aika and ordered Aika to murder her family so that the two can be alone forever. Maybe the red doll was jealous of Aika's parents and wanted Aika's attention all to herself. All the death near the house is a symbol no life can get near. Thus, in the fourth house are the red doll and a mannequin that are barricaded and isolate as a symbol. This is the most common lore people are believing. I will leave you with this picture. If you dig near the memorial, then you will find a creepy skeleton. Think about it!
Another theory, I think girl in red is a ghost of child. See second painting in last house? Kid is scribbled upon. Like... he or she is no longer there. Maybe she just committed suicide and now her ghost is haunting the village? Secluded grave would support that as items found nearby are typical to what child would be buried with (dolly, etc.). An axe may symbolize either grief (doesn't grief after loosing beloved one strike us like an axe cutting us out from reality for quite some time?) or one of parents used it to kill person who he thought is responsible for his daughter death (I assume it's a girl, because of dolls and because doll is nearby secluded grave) using ax? She might be bullied in school and decided to walk into sea because of it.
Monday, December 16, 2013
Haunted/Cursed Games You Shouldn't Play: Mario World Lore
For years, some lore of our favorite games like Sonic CD, Zelda, and Super Mario World have increasingly surfaced on forums opening debates about the truths of eerie easter eggs. If you have the games, and follow the instructions listed on several sites, then you will see twisted alternate realities of your favorite games that will make you question why developers put this weird crap in the game and how did I miss this until now?
The first game with a haunted universe up that creeped the crap out of me is Mario World. In order to discover this alternate version of Mario World, you must have a SNES emulator.
After I defeated the Mario World, I along with many gamers discovered something unnerving, called the Blind Boo that changed an entire generation of childhood. The Blind Boo is the character below that hovers over the exit from the haunted "Sunken Ship" level with no eyes haunting the exit pipe.
***WARNING THIS SHIT WILL MENTALLY DISTURB YOU** *
I didn't notice the Blind Boo until I saw some lore going on about it on the web. There was a Key and Keyhole misplaced above the exit. Keys and Keyholes as such are ways of ending a level in an alternate manner and discovering a secret area. However, these keys and keyholes do not belong there.
I know some of you tech-code savvy are saying may it is broken ROM file from over-use. One site called creepypasta, I visited provided a screen shot of the event. After you opened the door with the key, a new path opened on the map selection screen.
Suddenly a whirlpool opens next to Bowser's head, and all hell breaks loose. The cave's eyes start to bleed and you get a message that says "Oh, God No"
Next, your are sent to a castle dungeon under water. The level is designed specifically to mess with the player's head. There was no room to jump. No room to do anything except run left to right. It goes on like this for twenty minutes. Then the game changes to an even more eerie transition.
First you run into two or three Blind Boos. Then when the game falls into repetitiveness again, a giant "Bleeding Bill" comes your way and the only thing you can do is run or face inevitable death. The only way to defeat the Bleeding Bill is by using a game genie code that gives you the invulnerable touch. Once you defeat Bleeding Bill, the game gives you a message "I HATE YOU" written in blood red letters above the screen.
Now that really creeped me out because it seemed like the game was mad at me for not dying. It seemed like the game had a plot to kill me and by me cheating death, it upset the balance of life. WOW! I kind of had a feeling after that, I was in for a real challenge because the game persisted on handing me my fate.
Soon, I was greeted by Boss Characters that look like Giant Boos. As we battled, now messages came "Why Won't You Die?!" appeared.
Later, the game had a few more levels of blood covered backgrounds and an disturbing underwater level where drowned Mario's tried to torpedo me and try to get me to drown.
On the next level, I definitely believed this was someone's modification because suddenly Luigi came out of no where. Then Luigi claimed he was working with Koopa, and started to attack Mario in a rage. I guess Luigi grew tired of being in the background cheering Mario on as he got the glory and girls. All you can do is watch on as Mario is beaten to death by the jealous Luigi's.
When all hope seems lost, Mario regains his strength and tosses Luigi into the lake of lava. As Luigi, dies you see his final haunting words "OH GOD NO"
Filled with regret, Mario watches on as his brother dies a horrible death right in front of him. It seems Mario couldn't fight Luigi because he was frozen by the shock that the one who was behind the repeat abductions of the Princess and forcing Mario to overcome death defying obstacles to rescue her was in fact Luigi. Mario sits on the edge of the platform crying as his world is turned upside down by this revelation.
For players who are fanatics about the series this shit is really upsetting, as you go from this happy care free world that Mario runs around levels and cleanly defeats monsters with flowers, stumps or a punch to watching Luigi burn to death. The screen fades to black and you are taken back to the title start screen like normal. Utterly disturbing.
More Lore
Some sites are reporting that you can find a disturbing message that says this alternate levels comes from a hack to the ROM. If you download the hack from any site you get two files 3007014.txt and the ISP file Mario.
Part 1
You play through the normal level, but on the map instead of it saying Yoshi's House, it just says Yoshi's.
As you playthrough you get a weird message's like "he's at it again" and the level's music and enemies disappear.
You run through the level obstacle free until you arrive at the end where you are suppose to open Yoshi's egg, but instead you get a weird message that has been creeping players out for years.
There is lore that the victim is one of the developer's love interests that was killed but the crime was never solved, so he put it in the game as a reminder to the world to keep awareness of the crime going to prevent it from becoming a cold case.
To sum it up, you have to clear some levels that seem impossible, then you reach the final level which is a pit where you seem like you are trapped. The only thing you are able to do is jump through the wall and commit suicide.
On the creepypasta website, the editor said, "This was the video game representation of death, a crash, Mario had died. After playing, I think I finally understand what is happening. I believe Mario is atoning for his actions[killing all those creatures and destroying world to save the Princess], eventually being plummeted to a hell that looked exactly like Yoshi's Island, where, he was lost to the grip of death, forever..."
Part 2
That biggest discover is that in the original two files you get for downloading the hack the 3007014 files is a jpeg that can be converted. Once convert you get this picture which some say is the victim mentioned in the above picture.
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