Monday, November 21, 2011

Review: The Legend of Zelda Skyward Sword, Final Gift to the Wii

If you dare call yourself a gamer, then you know who Link and Zelda are.  Engaged in another epic journey of self improvement, discovery, and good vs evil Zelda: The Skyward Sword creates a last spark of fantasy for the dying Wii system.
The plot begins many years after and follows an incarnation of the protagonist Link who was born and raised in Skyloft who begins to have dreams of a strange figure. Woken up by his childhood friend Zelda, Link gets ready for the Wing Ceremony, a tradition to acknowledge one as knight. Link completes the ceremony after overcoming the attempts of a classmate, Groose (バド Bado?), to sabotage him. However, Zelda is then taken in by a storm which sucks her down to the still demon-infested Hyrule. Soon after, Link learns that the figure is Fi (ファイ Fai?), the spirit of the Goddess Sword which Hylia created in response if the evil she defeated was to stir again. With guidance from an elderly woman in the Sealed Shrine, Link pursues Zelda to the Skyview Spring where he encounters the Demon Lord Ghirahim who is responsible for Zelda's predicament.

The gameplay of Skyward Sword departs from the Legend of Zelda series' traditional flow of alternating overworld and dungeon exploration by integrating the two more than other games in the series. The controls are revised, with swordplay based on the Wii MotionPlus peripheral, which allows one-to-one motion control between the Wii Remote and the in-game sword. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. In addition to the sword, there are items such as a mechanical flying beetle to grab items from a distance, a whip, and series staples such as bombs, a slingshot and a bow, which can also be controlled with the Wii MotionPlus. An upgrade system has been introduced, which enables the player to increase the power of equipment such as the wooden shield by collecting items from fallen enemies.

Repeat game play elements like finding hearts, puzzle solving, dungeons, and finding an instrument in using an animal companion help make the followers of the Zelda franchise seem right at home. Despite the similiarities, the game is entirely different from its previous installments. You have the freedom to fly in the sky and explore worlds with a magical bird instead of rough riding it on a horse.  Dowsing has replaced the navigations by the enchanted fairy navi.  Along with a bad full on new tricks and gadget, Skyward sword has made improvements that will distinguish it from the its predecessors.

The major flaw of Skyward Sword is the Wii system itself.  In the last third of the game content reuse degrades the enchanting Zelda experience.  For instance, a zone you once explored will be filled with water or enemies will ambush you and take your items forcing you to chase them as a new mission.  It has to deal with the limitations of the Wii system.  Low resolutions textures and geometry take away from the visuals that seem like a water color painting. 

The Legend of Zelda: Skyward Sword is something special, and it should be experienced by anyone who has held a controller.  Skyward sword is a reminder that games still have the power to charm you, make you believe in the power of good and hope that with hardwork, training, and determination you can save what you hold dear.  Zelda did its best to overcome its limitations and be innovative for a dying console.  It is a great game for any true fan of the series.  It's a final gift to the Wii, and hivegaming gives it 10/10.



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