At E3 2012, consumers voices were heard. Developers and Distributors have been hit hard with lack of sales over the past 2 years, and now they are shaking in their boots due to consumers not buying crappy games.
2 years of awful sequels like Dead space 2, Gears of War 3, and Fable 3 have left consumers debating on spending $60+ on games that aren't worth the investment in a bad economy. Factors like gamefly and other rental companies have added to lack of sales. Also, some of the free games on iphone or facebook kick ass, plus you get to incorporate your friends in the mix.
The real common factor is that gamers are done with being jerked around with expansions to games posing as complete sequels like madden series, dragon age, and bioshock.
The true question is "why buy the sequel when its basically the original game with 10 hours more dlc?"
Games like Call of Duty, Rage and Gears of war single player storyline is 8 to 10 max, so it's a lacking game to begin with. The only selling point is the mulitplayer online features, but on the systems like Xbox360 you have to pay up to $60 a year for an xbox live account in addition having the basic internet service from a satelite or cable company which is $40. That leaves you $60(for the game)+ $60(xbox live account)+$40(internet)=$160 just to play the game to its full features. That's not including the DLC's or extras like kinetic to utilize new tech.
It just boils down to making higher quality games that makes the gamer want to invest the money in the hype of a game. If developers don't heed this drop in sales, then they'll soon see a market similar to the earlier 1990s.
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