Thursday, June 12, 2014

Zelda E3 2014


Taking a look at how the game looks on screen.  This is the new world of Zelda.  It's quite a vast world isn't it.  You can even reach those mountains in the distance if you walk far enough.  We couldn't create such a wide world like this in this past.


As far as what you can with such a vast field to explore, as soon as those boundaries are removed. It means you can enter any area from any direction.  The puzzle solving begins the moment the player starts to think about where they want to go, how they will get there and what they will do once they arrive.

This a clean break from the conventions of past games in the Zelda series where you had to follow a set path and play through the scenario in the right order.  I believe this departure will create opportunities for new game play that have not been experienced in previous Zelda games.


As you know the world in Zelda games are sat in a peaceful worlds. However, this is a Zelda game, so strong enemies to appear even in this setting.  Powerful enemies appearing in the Zelda world is one convention that Nintendo intends on continuing.

No comments:

Post a Comment

Destiny 2 season 18: Release date, Arc 3.0,

  The current Season of the Haunted will end on August 23. The usual weekly maintenance happens at 6pm BST (10am PDT, 1pm EDT, 7pm CEST), so...