Saturday, April 9, 2016

Fallout 4 Automatron DLC - Brainscratching Mechanist Lore


Fallout 4: Automatron is really fun and worth a try if you're into modifications.  It's all about following a quest line revolved around raider/scientist wars with Modified robot guardians.  You meet a new robot companion named Ada, and she is smart but a smartass as well.


Ada will ask for you help in her quest for revenge and journey to solve mysteries her deceased friends could not accomplish in their lifetime.  General Atomics robobrains had unhinged programming results with gave robots personality and will to survive as through they were human brains in robots bodies. The story is unique, and it evolves as you progress in the quest.  The answer to my prayers for Fallout were solved with the option to have a Robot War!  My new hobby in the game is hunting every robot enemy and looting its parts to empower my monster robot guardian. #salvage

I cannot stress this more, Modifying Ada is your main objective.  Be sure to upgrade your science and armor perks before you try this DLC. You can try to speed through the DLC quest line if you have a high level, but you will really miss the point of the Automatron DLC all together. 

If you have Curie and Codsworth, then you can modify them as well with the robotics parts you salvage from your defeated foes.  Be sure to get the supply line perk to access your inventory because the robot parts are heavy in weight and you will waste a lot of time transferring your loot.  This DLC is all about robotics modifications.  

Lore - The Mechanist
What's interesting here is the mention of the Mechanist, and how he's made out to be the villain. As everyone knows, he made his first appearance in Fallout 3, having a rivalry with the AntAgonizer.

Basically, the description raises a lot of questions. For one, he was sold off at the ripe age of 15 to a caravan merchant and settled down in the Canterbury Commons a few years after, so how did he end up in Boston? Perhaps he got on another caravan and traveled between games.

The other noodle-scratcher here is why is he a villain? After all, he did become the Mechanist to protect the town against the AntAgonizer. However, there's a slim chance that he just had a change of heart, or maybe this is a completely different Mechanist.

Lastly, the Mechanist is in The Superhuman Gambit quest in Fallout 3, and in that scenario, he asks the player to take on the role of a superhero in the guise of the Awesome-Claw, Super Humongous, Shadow Bite or Brilliant Shadow. Could the Automatron DLC have something along those lines as well?


Achievements
1. Robot Hunter

2. The Most Toys

3. Headhunting

4. Mechanical Menace

5. Restoring Order

If these names make it through the drawing board, then they fit right in with the "Robots, Robots and More Robots!" description of Automatron.

The requirements to complete these achievements have also confirmed at least three quests: Headhunting, Mechanical Menace and Restoring Order. Needless to say, the deeds that they're referring to are fairly straightforward.

As for The Most Toys and Robot Hunter, they can be accomplished by building 10 robot mods and unlocking 10 robot mods respectively.

Conclusion
It's not rocket science as some of my peers like to say, but it's $10 and fun.  I enjoyed playing this DLC, and if you are a fan of robot builds or Fallout, then you will enjoy this new addition as well. I score Fallout 4: Automatron a 10 out 10 for me.  I cannot stress how much fun I had with this new addition to the fold.  I can't wait to see what new dynamics the next DLC, Wasteland Workshop will add to Fallout 4.

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