Thursday, April 14, 2011

Review: Fable 3

The Fable franchise consistent increased focus on strong writing has given voiceover actors scripts filled with nuance, and Fable 3 is no different. With next-gen graphics that enabled developers at Lionhead Studios to tap into the subtle communication of body language the Fable franchise pioneered game characters that emoted in a way was without equal.

In Fable 3, you play as one of the two children by the hero from Fable 2.  All the good and prosperity your father achieved in Fable 2, has turned into an evil dystopia in Fable 3.  In this sequel, it is your job to restore order  and reunite the kingdom of Albion under the forces of good.
Contrasting the two games is an ordeal in itself due to the dilemma that Fable 3 seems more like an extension of Fable 2 than an entirely new game. Fable 3 had lesser glitches that were an improvement from the major glitches of Fable 2 that would force you to restart the game from scratch, and more diverse colorful personalities that added to the new cultural salad of Albion we didn't see in the first 2 Fable games.

Overall Fable 3 had the same invitation to the medieval world filled with mythicism and mystery that had gamers hooked the first two times around.  As expected, the acting and gameplay are solid. I can't give the game any higher than a 7/10 because to be honest it just wasn't very interesting.  I got a vibe of 'been there, done that.'

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